当前固定audio_service为0.18.19,同时已优化媒体信息推送的部分能力,尚在进行媒体信息-播放进度的更新
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@@ -4,81 +4,120 @@ import 'package:flutter/foundation.dart';
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import 'package:audio_service/audio_service.dart' as audio_service;
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import '../audio/player_controller.dart';
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import '../audio/playback_state_manager.dart';
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import '../services/audio_service.dart'; // 你自己的业务 AudioService
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import '../services/audio_service.dart';
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class AudioPlayerHandler extends audio_service.BaseAudioHandler {
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final PlayerController _player = PlayerController();
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final PlaybackStateManager _state = PlaybackStateManager();
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String? _currentId;
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String? _currentTitle;
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String? _currentArtist;
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AudioPlayerHandler() {
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// ---- 监听播放状态变化,同步到通知栏 ----
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// ---- 播放状态 ----
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_player.playingStream.listen((playing) {
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_state.updatePlaying(playing);
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_publishState();
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});
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// ---- 进度变化 ----
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_player.positionStream.listen((position) {
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_state.updatePosition(position);
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final current = playbackState.value;
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playbackState.add(audio_service.PlaybackState(
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controls: current.controls,
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processingState: current.processingState,
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playing: current.playing,
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androidCompactActionIndices: current.androidCompactActionIndices,
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updateTime: DateTime.now(),
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));
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// ⭐ 0.18.19 版本:通过更新 PlaybackState 的 updateTime 来驱动进度刷新
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_publishStateOnly();
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});
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// ---- 时长变化 ----
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_player.durationStream.listen((duration) {
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_state.updateDuration(duration);
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if (_currentId != null && _currentTitle != null) {
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_updateMediaItem(
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id: _currentId!,
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title: _currentTitle!,
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artist: _currentArtist!,
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duration: duration,
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);
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}
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_publishState();
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});
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// ⭐ 已删除 completed 监听,交由 AudioService 统一处理
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// _player.completedStream.listen((_) { ... });
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}
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// ---- 发布完整状态 ----
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void _publishState() {
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playbackState.add(_state.playbackState);
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}
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// ---- 0.18.19 版本:只更新时间戳,驱动系统刷新进度 ----
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void _publishStateOnly() {
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final current = playbackState.value;
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playbackState.add(audio_service.PlaybackState(
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controls: current.controls,
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processingState: current.processingState,
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playing: current.playing,
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androidCompactActionIndices: current.androidCompactActionIndices,
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updateTime: DateTime.now(), // ⭐ 关键:更新时间戳,系统会重新读取位置
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));
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}
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// ---- 更新媒体信息 ----
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void _updateMediaItem({
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required String id,
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required String title,
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required String artist,
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Duration? duration,
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}) {
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_currentId = id;
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_currentTitle = title;
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_currentArtist = artist;
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debugPrint('📢 [handler] updateMediaItem: $title - $artist');
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mediaItem.add(audio_service.MediaItem(
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id: id,
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title: title,
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artist: artist,
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duration: duration ?? _player.duration,
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));
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}
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// ---- 外部接口 ----
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void updateNotification({
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required String id,
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required String title,
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required String artist,
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}) {
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debugPrint('📢 [handler] updateNotification: $title');
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mediaItem.add(audio_service.MediaItem(
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id: id,
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title: title,
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artist: artist,
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duration: _player.duration,
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));
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_updateMediaItem(id: id, title: title, artist: artist);
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_publishState();
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}
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// ---- 系统控制命令 ----
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// ---- 控制命令 ----
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@override
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Future<void> play() async {
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debugPrint('▶️ [handler] play() called');
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_player.play();
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_publishState();
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}
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@override
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Future<void> pause() async {
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debugPrint('⏸️ [handler] pause() called');
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_player.pause();
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_publishState();
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}
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@override
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Future<void> stop() async {
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debugPrint('⏹️ [handler] stop() called');
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_player.stop();
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_publishState();
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}
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@override
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Future<void> seek(Duration position) async {
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debugPrint('⏩ [handler] seek() called: $position');
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_player.seek(position);
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_publishStateOnly();
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}
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@override
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