fix(playback): 冷启动不再预加载音频,首次播放按保存进度打开

按今日日志定位:所谓"后台假死"其实是进程被系统回收
(13:14:46 ActivityManager: has died: prcp FGS,当时内存压力下批量杀进程)。
冷启动后旧代码会先联网 play→seek→pause,既慢又会和用户点播放打架。

- restorePlaybackState: 只恢复队列/进度/UI,不联网,不再调用 _loadRestoredPlayback
- 新增 playOrResume(): UI 按钮、通知栏、耳机键统一入口;
  冷启动首次播放走 _playCurrent(open + seek 到保存位置 + play)
- AudioPlayerHandler.play() 改走 playOrResume()
- 播放中每 10s 持久化一次进度,冷启动恢复更准确
- 窗口期收紧:网络轮询 10s→3s、切换去抖 3s→2s、
  起播看门狗 15s→10s、中段卡死 30s→20s

真机验证(release):
  冷启动 8s 内 play 调用 0 次(不再预加载)
  按键播放:冷启动首次播放 → open 21ms → restored position 15.751s → 1.5s 出声
This commit is contained in:
2026-10-24 20:04:42 +08:00
parent ff41769c56
commit 98db2321fb
3 changed files with 50 additions and 45 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ class NetworkWatcher {
/// 网络签名变化时回调(已在内部做过去抖)
void Function()? onChanged;
void start({Duration interval = const Duration(seconds: 10)}) {
void start({Duration interval = const Duration(seconds: 3)}) {
if (_timer != null) return;
_timer = Timer.periodic(interval, (_) => _tick());
_tick();