权限配置暂时到此,后台播放问题并入生命周期管理同步开发
This commit is contained in:
@@ -0,0 +1,90 @@
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// lib/services/audio_player_handler.dart
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import 'package:audio_service/audio_service.dart';
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import 'playback_service.dart';
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import 'audio_service.dart' as local_audio;
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class AudioPlayerHandler extends BaseAudioHandler {
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final PlaybackService _playback = PlaybackService();
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late final local_audio.AudioService _localAudio;
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MediaItem? _currentMediaItem;
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AudioPlayerHandler() {
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_localAudio = local_audio.AudioService();
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// 1. 监听播放状态(只更新 playing)
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_playback.player.stream.playing.listen((playing) {
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playbackState.add(playbackState.value.copyWith(
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playing: playing,
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));
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});
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// 2. ⭐ 进度更新:跳过,因为当前版本不支持 position 参数
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// 通知栏进度条不会动,但播放/暂停/切歌功能正常
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// 如果后续需要,可以升级 audio_service 版本或改用其他方案
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// 3. 监听播放完成(触发下一首)
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_playback.player.stream.completed.listen((_) {
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_localAudio.next();
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});
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// 4. 监听时长变化,更新 MediaItem
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_playback.player.stream.duration.listen((duration) {
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if (_currentMediaItem != null) {
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_currentMediaItem = _currentMediaItem!.copyWith(duration: duration);
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mediaItem.add(_currentMediaItem);
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}
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});
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}
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/// 外部调用更新通知栏
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void updateNotification({
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required String id,
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required String title,
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required String artist,
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}) {
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_currentMediaItem = MediaItem(
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id: id,
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title: title,
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artist: artist,
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duration: _playback.player.state.duration,
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);
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mediaItem.add(_currentMediaItem);
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}
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// ---- AudioHandler 接口实现 ----
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@override
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Future<void> play() async {
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_playback.resume();
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}
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@override
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Future<void> pause() async {
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_playback.pause();
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}
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@override
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Future<void> stop() async {
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_playback.stop();
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}
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@override
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Future<void> seek(Duration position) async {
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_playback.seek(position);
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}
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@override
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Future<void> skipToNext() async {
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_localAudio.next();
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}
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@override
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Future<void> skipToPrevious() async {
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_localAudio.previous();
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}
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@override
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Future<void> click([MediaButton button = MediaButton.media]) async {
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// 默认行为:打开 App
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}
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}
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@@ -4,18 +4,12 @@ import 'package:flutter/material.dart';
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import 'package:media_kit/media_kit.dart';
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import 'playback_service.dart';
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// ============================================================
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// 播放模式
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// ============================================================
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enum PlayMode {
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sequential, // 顺序循环
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repeatOne, // 单曲循环
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shuffle, // 随机播放
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sequential,
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repeatOne,
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shuffle,
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}
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// ============================================================
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// 歌曲模型
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// ============================================================
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class Song {
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final String id;
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final String title;
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@@ -30,49 +24,43 @@ class Song {
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});
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}
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// ============================================================
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// AudioService - 播放状态管理与 UI 数据源
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// ============================================================
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class AudioService extends ChangeNotifier {
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// ---------- 单例 ----------
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static final AudioService _instance = AudioService._internal();
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factory AudioService() => _instance;
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AudioService._internal();
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// ---------- 播放状态 ----------
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// ---- 基础状态(低频,触发 UI 重建) ----
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Song? _currentSong;
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bool _isPlaying = false;
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Duration _position = Duration.zero;
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Duration _duration = Duration.zero;
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Duration _bufferedPosition = Duration.zero;
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// ---------- 播放模式 ----------
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PlayMode _playMode = PlayMode.sequential;
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// ---------- 播放队列 ----------
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// ---- 播放队列 ----
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List<Song> _queue = [];
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int _currentIndex = -1;
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// ---------- 随机播放相关 ----------
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List<int> _shuffledIndices = [];
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int _shuffledIndex = -1;
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// ---------- 监听控制 ----------
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// ---- ⭐ 高频进度(用 ValueNotifier,不触发全局重建) ----
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final ValueNotifier<Duration> positionNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> durationNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> bufferedNotifier = ValueNotifier(Duration.zero);
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bool _listening = false;
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final List<StreamSubscription> _subscriptions = [];
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// ---------- Getter ----------
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// ---- Getter(高频字段不走 ChangeNotifier) ----
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Song? get currentSong => _currentSong;
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bool get isPlaying => _isPlaying;
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Duration get position => _position;
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Duration get duration => _duration;
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Duration get bufferedPosition => _bufferedPosition;
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PlayMode get playMode => _playMode;
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List<Song> get queue => List.unmodifiable(_queue);
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int get currentIndex => _currentIndex;
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bool get hasQueue => _queue.isNotEmpty;
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// ---------- 播放模式图标 ----------
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// ---- 兼容旧代码:提供 getter 返回 ValueNotifier 的值 ----
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Duration get position => positionNotifier.value;
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Duration get duration => durationNotifier.value;
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Duration get bufferedPosition => bufferedNotifier.value;
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IconData get playModeIcon {
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switch (_playMode) {
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case PlayMode.sequential:
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@@ -84,7 +72,7 @@ class AudioService extends ChangeNotifier {
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}
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}
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// ---------- 播放模式切换 ----------
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// ---- 切换播放模式 ----
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void togglePlayMode() {
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switch (_playMode) {
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case PlayMode.sequential:
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@@ -100,7 +88,7 @@ class AudioService extends ChangeNotifier {
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notifyListeners();
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}
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// ---------- 设置播放队列 ----------
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// ---- 设置播放队列 ----
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void setQueue(List<Song> queue, {int startIndex = 0}) {
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if (queue.isEmpty) {
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_clearQueue();
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@@ -110,7 +98,6 @@ class AudioService extends ChangeNotifier {
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_queue = List.from(queue);
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_currentIndex = startIndex.clamp(0, _queue.length - 1);
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// 初始化随机播放索引
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndices.shuffle();
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_shuffledIndex = _shuffledIndices.indexOf(_currentIndex);
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@@ -119,11 +106,9 @@ class AudioService extends ChangeNotifier {
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_currentIndex = _shuffledIndices[0];
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}
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// 播放当前歌曲
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_playCurrent();
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}
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// ---------- 清空队列 ----------
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void _clearQueue() {
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_queue.clear();
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_currentIndex = -1;
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@@ -132,18 +117,15 @@ class AudioService extends ChangeNotifier {
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stopPlay();
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}
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// ---------- 播放指定歌曲(外部入口) ----------
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// ---- 播放指定歌曲 ----
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Future<void> playSong(Song song) async {
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// 如果当前队列不包含这首歌,替换队列
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if (_queue.isEmpty || _queue[_currentIndex].id != song.id) {
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setQueue([song], startIndex: 0);
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} else {
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// 如果已经在队列中,直接播放
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_playCurrent();
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}
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}
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// ---------- 播放当前索引歌曲 ----------
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void _playCurrent() {
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if (_currentIndex < 0 || _currentIndex >= _queue.length) {
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stopPlay();
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@@ -152,9 +134,11 @@ class AudioService extends ChangeNotifier {
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final song = _queue[_currentIndex];
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_currentSong = song;
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_position = Duration.zero;
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_duration = Duration.zero;
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_bufferedPosition = Duration.zero;
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// ⭐ 重置进度(用 ValueNotifier)
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positionNotifier.value = Duration.zero;
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durationNotifier.value = Duration.zero;
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bufferedNotifier.value = Duration.zero;
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_startListening();
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notifyListeners();
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@@ -163,15 +147,13 @@ class AudioService extends ChangeNotifier {
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return;
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}
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// 由 PlaybackService 实际播放,状态由流更新
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PlaybackService().play(song.url!);
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}
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// ---------- 播放下一首 ----------
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// ---- 下一首 ----
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void next() {
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if (_queue.isEmpty) return;
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// 随机模式
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
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@@ -181,17 +163,15 @@ class AudioService extends ChangeNotifier {
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return;
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}
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// 顺序/单曲模式
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final nextIdx = (_currentIndex + 1) % _queue.length;
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_currentIndex = nextIdx;
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_playCurrent();
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}
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// ---------- 播放上一首 ----------
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// ---- 上一首 ----
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void previous() {
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if (_queue.isEmpty) return;
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// 随机模式
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length;
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@@ -205,7 +185,6 @@ class AudioService extends ChangeNotifier {
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return;
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}
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// 顺序/单曲模式
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final prevIdx = (_currentIndex - 1) % _queue.length;
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if (prevIdx < 0) {
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_currentIndex = _queue.length - 1;
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@@ -215,7 +194,7 @@ class AudioService extends ChangeNotifier {
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_playCurrent();
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}
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// ---------- 播放/暂停切换 ----------
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// ---- 播放/暂停 ----
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void togglePlay() {
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if (_currentSong == null) return;
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@@ -224,39 +203,21 @@ class AudioService extends ChangeNotifier {
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} else {
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PlaybackService().resume();
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}
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// 状态由 player.stream.playing 更新
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}
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// ---------- 停止播放 ----------
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void stopPlay() {
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_currentSong = null;
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_isPlaying = false;
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_position = Duration.zero;
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_duration = Duration.zero;
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_bufferedPosition = Duration.zero;
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positionNotifier.value = Duration.zero;
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durationNotifier.value = Duration.zero;
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bufferedNotifier.value = Duration.zero;
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_stopListening();
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notifyListeners();
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}
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// ---------- Seek ----------
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void seekTo(Duration position) {
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PlaybackService().seek(position);
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_position = position;
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notifyListeners();
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}
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// ---------- 处理播放结束 ----------
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void _onPlaybackCompleted() {
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if (_queue.isEmpty) return;
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// 单曲循环模式
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if (_playMode == PlayMode.repeatOne) {
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_playCurrent();
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return;
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}
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// 其他模式:播放下一首
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next();
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positionNotifier.value = position;
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}
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void clearQueue() {
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@@ -268,7 +229,7 @@ class AudioService extends ChangeNotifier {
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notifyListeners();
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}
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// ---------- 监听 media_kit 状态 ----------
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// ---- 监听 media_kit 状态 ----
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void _startListening() {
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if (_listening) return;
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_listening = true;
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@@ -279,39 +240,30 @@ class AudioService extends ChangeNotifier {
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player.stream.playing.listen((playing) {
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if (_isPlaying != playing) {
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_isPlaying = playing;
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notifyListeners();
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notifyListeners(); // 只有播放状态变化才刷新
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}
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}),
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);
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// ⭐ 进度更新:只更新 ValueNotifier,不触发全局重建
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_subscriptions.add(
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player.stream.position.listen((position) {
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if (_position != position) {
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_position = position;
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notifyListeners();
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}
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positionNotifier.value = position;
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}),
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);
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_subscriptions.add(
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player.stream.duration.listen((duration) {
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if (_duration != duration) {
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_duration = duration;
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notifyListeners();
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}
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durationNotifier.value = duration;
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}),
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);
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_subscriptions.add(
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player.stream.buffer.listen((buffer) {
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if (_bufferedPosition != buffer) {
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_bufferedPosition = buffer;
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notifyListeners();
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}
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bufferedNotifier.value = buffer;
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}),
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);
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// ✅ 播放结束监听
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_subscriptions.add(
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player.stream.completed.listen((_) {
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_onPlaybackCompleted();
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@@ -327,9 +279,23 @@ class AudioService extends ChangeNotifier {
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_subscriptions.clear();
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}
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// ---------- 资源释放 ----------
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void _onPlaybackCompleted() {
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if (_queue.isEmpty) return;
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if (_playMode == PlayMode.repeatOne) {
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_playCurrent();
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return;
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}
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next();
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}
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@override
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void dispose() {
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_stopListening();
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positionNotifier.dispose();
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durationNotifier.dispose();
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bufferedNotifier.dispose();
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PlaybackService().dispose();
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super.dispose();
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}
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Block a user