// lib/services/audio_service.dart import 'dart:async'; import 'dart:io'; import 'dart:typed_data'; import 'package:flutter/material.dart'; import 'package:media_kit/media_kit.dart'; import 'package:path_provider/path_provider.dart'; import 'playback_service.dart'; import '../metadata/metadata_service.dart'; import '../database/song_database.dart'; import '../utils/artwork_helper.dart'; enum PlayMode { sequential, repeatOne, shuffle, } class Song { final String id; final String title; final String artist; final String? url; final Uint8List? artwork; Song({ required this.id, required this.title, required this.artist, this.url, this.artwork, }); } class AudioService extends ChangeNotifier { static final AudioService _instance = AudioService._internal(); factory AudioService() => _instance; AudioService._internal(); // ---- 基础状态 ---- Song? _currentSong; bool _isPlaying = false; PlayMode _playMode = PlayMode.sequential; // ---- 播放队列 ---- List _queue = []; int _currentIndex = -1; List _shuffledIndices = []; int _shuffledIndex = -1; // ---- 高频进度 ---- final ValueNotifier positionNotifier = ValueNotifier(Duration.zero); final ValueNotifier durationNotifier = ValueNotifier(Duration.zero); final ValueNotifier bufferedNotifier = ValueNotifier(Duration.zero); bool _listening = false; final List _subscriptions = []; bool _handlingCompletion = false; void Function(Song)? _onSongChanged; bool _isUserSeeking = false; // ⭐ 播放代数:每次切歌递增,用于校验异步任务是否过期 int _playbackGeneration = 0; // ---- Getter ---- Song? get currentSong => _currentSong; bool get isPlaying => _isPlaying; PlayMode get playMode => _playMode; List get queue => List.unmodifiable(_queue); int get currentIndex => _currentIndex; bool get hasQueue => _queue.isNotEmpty; Duration get position => positionNotifier.value; Duration get duration => durationNotifier.value; Duration get bufferedPosition => bufferedNotifier.value; IconData get playModeIcon { switch (_playMode) { case PlayMode.sequential: return Icons.repeat; case PlayMode.repeatOne: return Icons.repeat_one; case PlayMode.shuffle: return Icons.shuffle; } } void setOnSongChanged(void Function(Song) callback) { _onSongChanged = callback; } void togglePlayMode() { switch (_playMode) { case PlayMode.sequential: _playMode = PlayMode.repeatOne; break; case PlayMode.repeatOne: _playMode = PlayMode.shuffle; break; case PlayMode.shuffle: _playMode = PlayMode.sequential; break; } notifyListeners(); } void setQueue(List queue, {int startIndex = 0}) { if (queue.isEmpty) { _clearQueue(); return; } _queue = List.from(queue); _currentIndex = startIndex.clamp(0, _queue.length - 1); _shuffledIndices = List.generate(_queue.length, (i) => i); _shuffledIndices.shuffle(); _shuffledIndex = _shuffledIndices.indexOf(_currentIndex); if (_shuffledIndex == -1) { _shuffledIndex = 0; _currentIndex = _shuffledIndices[0]; } _playCurrent(); } void _clearQueue() { _queue.clear(); _currentIndex = -1; _shuffledIndices.clear(); _shuffledIndex = -1; stopPlay(); } Future playSong(Song song) async { if (_queue.isEmpty || _queue[_currentIndex].id != song.id) { setQueue([song], startIndex: 0); } else { _playCurrent(); } } void _playCurrent() { if (_currentIndex < 0 || _currentIndex >= _queue.length) { stopPlay(); return; } _playbackGeneration++; final generation = _playbackGeneration; final song = _queue[_currentIndex]; _currentSong = song; _startListening(); notifyListeners(); if (song.url == null || song.url!.isEmpty) { return; } PlaybackService().play(song.url!); _syncPlayerStateDelayed(); // ⭐ 立即推送基本信息(无 artwork) _onSongChanged?.call(song); // ⭐ 异步加载完整 metadata(含 artwork) _loadMetadataForCurrentSong(generation); } String _generateSongKey(String url, int fileSize, int modifiedTime) { final raw = '$url|$fileSize|$modifiedTime'; return raw.hashCode.toString(); } // ⭐ 核心:带 generation 校验的 metadata 加载 // lib/services/audio_service.dart Future _loadMetadataForCurrentSong(int generation) async { if (_currentIndex < 0 || _currentIndex >= _queue.length) return; final currentIndex = _currentIndex; final song = _queue[currentIndex]; final songId = song.id; if (song.url == null || song.url!.isEmpty) { // 没有 URL,直接推送 fallback _onSongChanged?.call(song); return; } try { final metadata = await MetadataService().getMetadata( url: song.url!, fileName: song.title, fileId: song.id, ); // generation 校验 if (_playbackGeneration != generation) { debugPrint('⚠️ [AudioService] metadata stale (generation), ignoring'); return; } if (_currentIndex != currentIndex) { debugPrint( '⚠️ [AudioService] metadata stale (index changed), ignoring'); return; } if (currentIndex >= _queue.length || _queue[currentIndex].id != songId) { debugPrint('⚠️ [AudioService] metadata stale (song changed), ignoring'); return; } // 更新 Song final updatedSong = Song( id: song.id, title: metadata.title.isNotEmpty ? metadata.title : song.title, artist: metadata.artist.isNotEmpty ? metadata.artist : song.artist, url: song.url, artwork: metadata.artwork, ); _queue[_currentIndex] = updatedSong; _currentSong = updatedSong; notifyListeners(); // ⭐ 一次性推送完整数据(含 artwork) _onSongChanged?.call(updatedSong); debugPrint( '✅ [AudioService] metadata updated: ${updatedSong.title} - ${updatedSong.artist} (generation $generation)'); } catch (e) { debugPrint('⚠️ [AudioService] metadata load failed: $e, using fallback'); // 异常时推送 fallback(无 artwork) _onSongChanged?.call(song); } } /// 清除当前歌曲的缓存(metadata + 封面图 + 文件缓存),并强制重新播放 Future clearCurrentSongCache() async { if (_currentSong == null) return; final song = _currentSong!; final url = song.url ?? ''; if (url.isEmpty) return; debugPrint('🗑️ [AudioService] clearing cache for: ${song.title}'); final currentIndex = _currentIndex; String songKey; try { final provider = MetadataService().getProviderForUrl(url); final file = await provider.getFile(url); if (file != null && await file.exists()) { final stat = await file.stat(); songKey = _generateSongKey( url, stat.size, stat.modified.millisecondsSinceEpoch); } else { songKey = url.hashCode.toString(); } } catch (e) { songKey = url.hashCode.toString(); } final db = SongDatabase(); await db.deleteSong(songKey); await db.deleteCache(songKey); debugPrint('🗑️ [AudioService] SQLite records deleted: $songKey'); await ArtworkHelper.deleteArtwork(songKey); debugPrint('🗑️ [AudioService] artwork deleted'); try { final cacheDir = await getTemporaryDirectory(); final cachePath = '${cacheDir.path}/metadata_${url.hashCode}.tmp'; final cacheFile = File(cachePath); if (await cacheFile.exists()) { await cacheFile.delete(); debugPrint('🗑️ [AudioService] temp cache file deleted'); } } catch (e) { // 忽略 } await MetadataService().clearCache(song.id); debugPrint('🗑️ [AudioService] memory cache cleared'); if (currentIndex >= 0 && currentIndex < _queue.length) { stopPlay(); _playCurrent(); debugPrint('🔄 [AudioService] song reloaded'); } } void next() { if (_queue.isEmpty) return; if (_playMode == PlayMode.shuffle) { if (_shuffledIndices.isEmpty) return; final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length; _shuffledIndex = nextIdx; _currentIndex = _shuffledIndices[nextIdx]; _playCurrent(); return; } final nextIdx = (_currentIndex + 1) % _queue.length; _currentIndex = nextIdx; _playCurrent(); } void previous() { if (_queue.isEmpty) return; if (_playMode == PlayMode.shuffle) { if (_shuffledIndices.isEmpty) return; final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length; if (prevIdx < 0) { _shuffledIndex = _shuffledIndices.length - 1; } else { _shuffledIndex = prevIdx; } _currentIndex = _shuffledIndices[_shuffledIndex]; _playCurrent(); return; } final prevIdx = (_currentIndex - 1) % _queue.length; if (prevIdx < 0) { _currentIndex = _queue.length - 1; } else { _currentIndex = prevIdx; } _playCurrent(); } void togglePlay() { if (_currentSong == null) return; if (_isPlaying) { PlaybackService().pause(); } else { PlaybackService().resume(); } } void stopPlay() { _currentSong = null; _isPlaying = false; positionNotifier.value = Duration.zero; durationNotifier.value = Duration.zero; bufferedNotifier.value = Duration.zero; _stopListening(); notifyListeners(); } void seekTo(Duration position) { _isUserSeeking = true; PlaybackService().seek(position); positionNotifier.value = position; Future.delayed(const Duration(milliseconds: 800), () { _isUserSeeking = false; }); } void clearQueue() { _queue.clear(); _currentIndex = -1; _shuffledIndices.clear(); _shuffledIndex = -1; stopPlay(); notifyListeners(); } void syncPlayerStateNow() { final player = PlaybackService().player; final pos = player.state.position; final dur = player.state.duration; final buf = player.state.buffer; debugPrint( '🎯 [AudioService] syncPlayerStateNow: pos=$pos, dur=$dur, buf=$buf'); if (pos.inMilliseconds >= 0) { positionNotifier.value = pos; } if (dur.inMilliseconds > 0) { durationNotifier.value = dur; } if (buf.inMilliseconds >= 0) { bufferedNotifier.value = buf; } } void _syncPlayerStateDelayed() { syncPlayerStateNow(); Future.delayed(const Duration(milliseconds: 200), () { syncPlayerStateNow(); }); Future.delayed(const Duration(milliseconds: 500), () { syncPlayerStateNow(); }); } void _startListening() { if (_listening) return; _listening = true; final player = PlaybackService().player; _subscriptions.add( player.stream.playing.listen((playing) { if (_isPlaying != playing) { _isPlaying = playing; notifyListeners(); } }), ); _subscriptions.add( player.stream.position.listen((position) { if (_isUserSeeking) { debugPrint('🎯 [AudioService] positionStream ignored: user seeking'); return; } positionNotifier.value = position; }), ); _subscriptions.add( player.stream.duration.listen((duration) { debugPrint('🎯 [AudioService] durationStream: $duration'); if (duration.inMilliseconds > 0) { durationNotifier.value = duration; } }), ); _subscriptions.add( player.stream.buffer.listen((buffer) { bufferedNotifier.value = buffer; }), ); _subscriptions.add( player.stream.completed.listen((_) { _onPlaybackCompleted(); }), ); } void _stopListening() { _listening = false; for (final subscription in _subscriptions) { subscription.cancel(); } _subscriptions.clear(); } void _onPlaybackCompleted() { if (_handlingCompletion) { debugPrint('⚠️ [service] completed ignored: already handling'); return; } _handlingCompletion = true; try { if (_queue.isEmpty) return; if (_playMode == PlayMode.repeatOne) { _playCurrent(); return; } next(); } finally { _handlingCompletion = false; } } @override void dispose() { _stopListening(); positionNotifier.dispose(); durationNotifier.dispose(); bufferedNotifier.dispose(); PlaybackService().dispose(); super.dispose(); } }