// lib/services/audio_service.dart import 'dart:async'; import 'package:flutter/material.dart'; import 'package:media_kit/media_kit.dart'; import 'playback_service.dart'; enum PlayMode { sequential, repeatOne, shuffle, } class Song { final String id; final String title; final String artist; final String? url; Song({ required this.id, required this.title, required this.artist, this.url, }); } class AudioService extends ChangeNotifier { static final AudioService _instance = AudioService._internal(); factory AudioService() => _instance; AudioService._internal(); // ---- 基础状态(低频,触发 UI 重建) ---- Song? _currentSong; bool _isPlaying = false; PlayMode _playMode = PlayMode.sequential; // ---- 播放队列 ---- List _queue = []; int _currentIndex = -1; List _shuffledIndices = []; int _shuffledIndex = -1; // ---- ⭐ 高频进度(用 ValueNotifier,不触发全局重建) ---- final ValueNotifier positionNotifier = ValueNotifier(Duration.zero); final ValueNotifier durationNotifier = ValueNotifier(Duration.zero); final ValueNotifier bufferedNotifier = ValueNotifier(Duration.zero); bool _listening = false; final List _subscriptions = []; // ---- Getter(高频字段不走 ChangeNotifier) ---- Song? get currentSong => _currentSong; bool get isPlaying => _isPlaying; PlayMode get playMode => _playMode; List get queue => List.unmodifiable(_queue); int get currentIndex => _currentIndex; bool get hasQueue => _queue.isNotEmpty; // ---- 兼容旧代码:提供 getter 返回 ValueNotifier 的值 ---- Duration get position => positionNotifier.value; Duration get duration => durationNotifier.value; Duration get bufferedPosition => bufferedNotifier.value; IconData get playModeIcon { switch (_playMode) { case PlayMode.sequential: return Icons.repeat; case PlayMode.repeatOne: return Icons.repeat_one; case PlayMode.shuffle: return Icons.shuffle; } } // ---- 切换播放模式 ---- void togglePlayMode() { switch (_playMode) { case PlayMode.sequential: _playMode = PlayMode.repeatOne; break; case PlayMode.repeatOne: _playMode = PlayMode.shuffle; break; case PlayMode.shuffle: _playMode = PlayMode.sequential; break; } notifyListeners(); } // ---- 设置播放队列 ---- void setQueue(List queue, {int startIndex = 0}) { if (queue.isEmpty) { _clearQueue(); return; } _queue = List.from(queue); _currentIndex = startIndex.clamp(0, _queue.length - 1); _shuffledIndices = List.generate(_queue.length, (i) => i); _shuffledIndices.shuffle(); _shuffledIndex = _shuffledIndices.indexOf(_currentIndex); if (_shuffledIndex == -1) { _shuffledIndex = 0; _currentIndex = _shuffledIndices[0]; } _playCurrent(); } void _clearQueue() { _queue.clear(); _currentIndex = -1; _shuffledIndices.clear(); _shuffledIndex = -1; stopPlay(); } // ---- 播放指定歌曲 ---- Future playSong(Song song) async { if (_queue.isEmpty || _queue[_currentIndex].id != song.id) { setQueue([song], startIndex: 0); } else { _playCurrent(); } } void _playCurrent() { if (_currentIndex < 0 || _currentIndex >= _queue.length) { stopPlay(); return; } final song = _queue[_currentIndex]; _currentSong = song; // ⭐ 重置进度(用 ValueNotifier) positionNotifier.value = Duration.zero; durationNotifier.value = Duration.zero; bufferedNotifier.value = Duration.zero; _startListening(); notifyListeners(); if (song.url == null || song.url!.isEmpty) { return; } PlaybackService().play(song.url!); } // ---- 下一首 ---- void next() { if (_queue.isEmpty) return; if (_playMode == PlayMode.shuffle) { if (_shuffledIndices.isEmpty) return; final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length; _shuffledIndex = nextIdx; _currentIndex = _shuffledIndices[nextIdx]; _playCurrent(); return; } final nextIdx = (_currentIndex + 1) % _queue.length; _currentIndex = nextIdx; _playCurrent(); } // ---- 上一首 ---- void previous() { if (_queue.isEmpty) return; if (_playMode == PlayMode.shuffle) { if (_shuffledIndices.isEmpty) return; final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length; if (prevIdx < 0) { _shuffledIndex = _shuffledIndices.length - 1; } else { _shuffledIndex = prevIdx; } _currentIndex = _shuffledIndices[_shuffledIndex]; _playCurrent(); return; } final prevIdx = (_currentIndex - 1) % _queue.length; if (prevIdx < 0) { _currentIndex = _queue.length - 1; } else { _currentIndex = prevIdx; } _playCurrent(); } // ---- 播放/暂停 ---- void togglePlay() { if (_currentSong == null) return; if (_isPlaying) { PlaybackService().pause(); } else { PlaybackService().resume(); } } void stopPlay() { _currentSong = null; _isPlaying = false; positionNotifier.value = Duration.zero; durationNotifier.value = Duration.zero; bufferedNotifier.value = Duration.zero; _stopListening(); notifyListeners(); } void seekTo(Duration position) { PlaybackService().seek(position); positionNotifier.value = position; } void clearQueue() { _queue.clear(); _currentIndex = -1; _shuffledIndices.clear(); _shuffledIndex = -1; stopPlay(); notifyListeners(); } // ---- 监听 media_kit 状态 ---- void _startListening() { if (_listening) return; _listening = true; final player = PlaybackService().player; _subscriptions.add( player.stream.playing.listen((playing) { if (_isPlaying != playing) { _isPlaying = playing; notifyListeners(); // 只有播放状态变化才刷新 } }), ); // ⭐ 进度更新:只更新 ValueNotifier,不触发全局重建 _subscriptions.add( player.stream.position.listen((position) { positionNotifier.value = position; }), ); _subscriptions.add( player.stream.duration.listen((duration) { durationNotifier.value = duration; }), ); _subscriptions.add( player.stream.buffer.listen((buffer) { bufferedNotifier.value = buffer; }), ); _subscriptions.add( player.stream.completed.listen((_) { _onPlaybackCompleted(); }), ); } void _stopListening() { _listening = false; for (final subscription in _subscriptions) { subscription.cancel(); } _subscriptions.clear(); } void _onPlaybackCompleted() { if (_queue.isEmpty) return; if (_playMode == PlayMode.repeatOne) { _playCurrent(); return; } next(); } @override void dispose() { _stopListening(); positionNotifier.dispose(); durationNotifier.dispose(); bufferedNotifier.dispose(); PlaybackService().dispose(); super.dispose(); } }