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QingTing-Player/lib/services/audio_service.dart
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// lib/services/audio_service.dart
import 'dart:async';
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:media_kit/media_kit.dart' as media_kit; // ⭐ 加别名
import 'package:path_provider/path_provider.dart';
import 'playback_service.dart';
import '../metadata/metadata_service.dart';
import '../database/song_database.dart';
import '../utils/artwork_helper.dart';
import '../repositories/playlist_repository.dart';
import '../models/playlist.dart'; // ⭐ 你的 Playlist 模型
enum PlayMode {
sequential,
repeatOne,
shuffle,
}
class Song {
final String id;
final String title;
final String artist;
final String? url;
final Uint8List? artwork;
Song({
required this.id,
required this.title,
required this.artist,
this.url,
this.artwork,
});
}
class AudioService extends ChangeNotifier {
static final AudioService _instance = AudioService._internal();
factory AudioService() => _instance;
AudioService._internal();
// ---- 基础状态 ----
Song? _currentSong;
bool _isPlaying = false;
PlayMode _playMode = PlayMode.sequential;
// ---- 播放队列 ----
List<Song> _queue = [];
int _currentIndex = -1;
List<int> _shuffledIndices = [];
int _shuffledIndex = -1;
// ---- 当前播放的歌单 ID(用于模式同步) ----
String? _currentPlaylistId;
// ---- 高频进度 ----
final ValueNotifier<Duration> positionNotifier = ValueNotifier(Duration.zero);
final ValueNotifier<Duration> durationNotifier = ValueNotifier(Duration.zero);
final ValueNotifier<Duration> bufferedNotifier = ValueNotifier(Duration.zero);
bool _listening = false;
final List<StreamSubscription> _subscriptions = [];
bool _handlingCompletion = false;
void Function(Song)? _onSongChanged;
bool _isUserSeeking = false;
// ⭐ 播放代数:每次切歌递增,用于校验异步任务是否过期
int _playbackGeneration = 0;
// ---- Repository ----
final SongDatabase _db = SongDatabase();
final PlaylistRepository _playlistRepo = PlaylistRepository();
// ---- Getter ----
Song? get currentSong => _currentSong;
bool get isPlaying => _isPlaying;
PlayMode get playMode => _playMode;
List<Song> get queue => List.unmodifiable(_queue);
int get currentIndex => _currentIndex;
bool get hasQueue => _queue.isNotEmpty;
String? get currentPlaylistId => _currentPlaylistId;
Duration get position => positionNotifier.value;
Duration get duration => durationNotifier.value;
Duration get bufferedPosition => bufferedNotifier.value;
IconData get playModeIcon {
switch (_playMode) {
case PlayMode.sequential:
return Icons.repeat;
case PlayMode.repeatOne:
return Icons.repeat_one;
case PlayMode.shuffle:
return Icons.shuffle;
}
}
void setOnSongChanged(void Function(Song) callback) {
_onSongChanged = callback;
}
// ---- 切换播放模式(同步更新歌单) ----
void togglePlayMode() {
switch (_playMode) {
case PlayMode.sequential:
_playMode = PlayMode.repeatOne;
break;
case PlayMode.repeatOne:
_playMode = PlayMode.shuffle;
break;
case PlayMode.shuffle:
_playMode = PlayMode.sequential;
break;
}
notifyListeners();
// ⭐ 如果有当前歌单,同步更新歌单的播放模式
if (_currentPlaylistId != null) {
_playlistRepo.updatePlaylistPlayMode(_currentPlaylistId!, _playMode);
}
}
// ---- 设置播放队列 ----
void setQueue(List<Song> queue, {int startIndex = 0}) {
if (queue.isEmpty) {
_clearQueue();
return;
}
_queue = List.from(queue);
_currentIndex = startIndex.clamp(0, _queue.length - 1);
_shuffledIndices = List.generate(_queue.length, (i) => i);
_shuffledIndices.shuffle();
_shuffledIndex = _shuffledIndices.indexOf(_currentIndex);
if (_shuffledIndex == -1) {
_shuffledIndex = 0;
_currentIndex = _shuffledIndices[0];
}
_playCurrent();
}
void _clearQueue() {
_queue.clear();
_currentIndex = -1;
_shuffledIndices.clear();
_shuffledIndex = -1;
_currentPlaylistId = null;
stopPlay();
}
// ---- 播放指定歌曲 ----
Future<void> playSong(Song song) async {
// 播放单曲时清除歌单上下文
_currentPlaylistId = null;
if (_queue.isEmpty || _queue[_currentIndex].id != song.id) {
setQueue([song], startIndex: 0);
} else {
_playCurrent();
}
}
// ════════════════════════════════════════════════════════════
// 播放歌单
// ════════════════════════════════════════════════════════════
/// 播放整个歌单
Future<void> playPlaylist(String playlistId, {int startIndex = 0}) async {
_currentPlaylistId = playlistId;
// 1. 获取歌单的播放模式
final playlist = await _playlistRepo.getPlaylist(playlistId);
if (playlist != null) {
_playMode = playlist.playMode;
}
// 2. 获取歌单歌曲 ID 列表
final songIds = await _playlistRepo.getPlaylistSongIds(playlistId);
if (songIds.isEmpty) return;
// 3. 将 song_id 转换为 Song 对象
final songs = <Song>[];
for (final id in songIds) {
final dbSong = await _db.getSongByPath(id);
if (dbSong != null) {
songs.add(Song(
id: dbSong['remote_path'] as String,
title: dbSong['title'] as String? ?? '',
artist: dbSong['artist'] as String? ?? '未知艺术家',
url: dbSong['remote_path'] as String,
));
} else {
// 如果 songs 表中没有记录,用路径作为 fallback
songs.add(Song(
id: id,
title: id.split('/').last.replaceAll(RegExp(r'\.[^.]*$'), ''),
artist: '未知艺术家',
url: id,
));
}
}
if (songs.isNotEmpty) {
setQueue(songs, startIndex: startIndex);
}
}
/// 将当前播放队列保存为歌单
Future<Playlist> saveQueueAsPlaylist(String name) async {
// ⭐ 等待 createPlaylist 返回 Playlist 对象
final playlist = await _playlistRepo.createPlaylist(name);
for (int i = 0; i < _queue.length; i++) {
final song = _queue[i];
await _playlistRepo.addSong(playlist.id, song.id);
}
return playlist; // ⭐ 直接返回 Playlist 对象
}
// ════════════════════════════════════════════════════════════
// 播放核心
// ════════════════════════════════════════════════════════════
void _playCurrent() {
if (_currentIndex < 0 || _currentIndex >= _queue.length) {
stopPlay();
return;
}
_playbackGeneration++;
final generation = _playbackGeneration;
final song = _queue[_currentIndex];
_currentSong = song;
_startListening();
notifyListeners();
if (song.url == null || song.url!.isEmpty) {
return;
}
PlaybackService().play(song.url!);
_syncPlayerStateDelayed();
// ⭐ 立即推送基本信息(无 artwork)
_onSongChanged?.call(song);
// ⭐ 异步加载完整 metadata(含 artwork
_loadMetadataForCurrentSong(generation);
}
String _generateSongKey(String url, int fileSize, int modifiedTime) {
final raw = '$url|$fileSize|$modifiedTime';
return raw.hashCode.toString();
}
Future<void> _loadMetadataForCurrentSong(int generation) async {
if (_currentIndex < 0 || _currentIndex >= _queue.length) return;
final currentIndex = _currentIndex;
final song = _queue[currentIndex];
final songId = song.id;
if (song.url == null || song.url!.isEmpty) {
_onSongChanged?.call(song);
return;
}
try {
final metadata = await MetadataService().getMetadata(
url: song.url!,
fileName: song.title,
fileId: song.id,
);
if (_playbackGeneration != generation) {
debugPrint('⚠️ [AudioService] metadata stale (generation), ignoring');
return;
}
if (_currentIndex != currentIndex) {
debugPrint(
'⚠️ [AudioService] metadata stale (index changed), ignoring');
return;
}
if (currentIndex >= _queue.length || _queue[currentIndex].id != songId) {
debugPrint('⚠️ [AudioService] metadata stale (song changed), ignoring');
return;
}
final updatedSong = Song(
id: song.id,
title: metadata.title.isNotEmpty ? metadata.title : song.title,
artist: metadata.artist.isNotEmpty ? metadata.artist : song.artist,
url: song.url,
artwork: metadata.artwork,
);
_queue[_currentIndex] = updatedSong;
_currentSong = updatedSong;
notifyListeners();
_onSongChanged?.call(updatedSong);
debugPrint(
'✅ [AudioService] metadata updated: ${updatedSong.title} - ${updatedSong.artist} (generation $generation)');
} catch (e) {
debugPrint('⚠️ [AudioService] metadata load failed: $e, using fallback');
_onSongChanged?.call(song);
}
}
/// 清除当前歌曲的缓存
Future<void> clearCurrentSongCache() async {
if (_currentSong == null) return;
final song = _currentSong!;
final url = song.url ?? '';
if (url.isEmpty) return;
debugPrint('🗑️ [AudioService] clearing cache for: ${song.title}');
final currentIndex = _currentIndex;
String songKey;
try {
final provider = MetadataService().getProviderForUrl(url);
final file = await provider.getFile(url);
if (file != null && await file.exists()) {
final stat = await file.stat();
songKey = _generateSongKey(
url, stat.size, stat.modified.millisecondsSinceEpoch);
} else {
songKey = url.hashCode.toString();
}
} catch (e) {
songKey = url.hashCode.toString();
}
final db = SongDatabase();
await db.deleteSong(songKey);
await db.deleteCache(songKey);
debugPrint('🗑️ [AudioService] SQLite records deleted: $songKey');
await ArtworkHelper.deleteArtwork(songKey);
debugPrint('🗑️ [AudioService] artwork deleted');
try {
final cacheDir = await getTemporaryDirectory();
final cachePath = '${cacheDir.path}/metadata_${url.hashCode}.tmp';
final cacheFile = File(cachePath);
if (await cacheFile.exists()) {
await cacheFile.delete();
debugPrint('🗑️ [AudioService] temp cache file deleted');
}
} catch (e) {
// 忽略
}
await MetadataService().clearCache(song.id);
debugPrint('🗑️ [AudioService] memory cache cleared');
if (currentIndex >= 0 && currentIndex < _queue.length) {
stopPlay();
_playCurrent();
debugPrint('🔄 [AudioService] song reloaded');
}
}
// ---- 下一首 ----
void next() {
if (_queue.isEmpty) return;
if (_playMode == PlayMode.shuffle) {
if (_shuffledIndices.isEmpty) return;
final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
_shuffledIndex = nextIdx;
_currentIndex = _shuffledIndices[nextIdx];
_playCurrent();
return;
}
final nextIdx = (_currentIndex + 1) % _queue.length;
_currentIndex = nextIdx;
_playCurrent();
}
// ---- 上一首 ----
void previous() {
if (_queue.isEmpty) return;
if (_playMode == PlayMode.shuffle) {
if (_shuffledIndices.isEmpty) return;
final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length;
if (prevIdx < 0) {
_shuffledIndex = _shuffledIndices.length - 1;
} else {
_shuffledIndex = prevIdx;
}
_currentIndex = _shuffledIndices[_shuffledIndex];
_playCurrent();
return;
}
final prevIdx = (_currentIndex - 1) % _queue.length;
if (prevIdx < 0) {
_currentIndex = _queue.length - 1;
} else {
_currentIndex = prevIdx;
}
_playCurrent();
}
// ---- 播放/暂停 ----
void togglePlay() {
if (_currentSong == null) return;
if (_isPlaying) {
PlaybackService().pause();
} else {
PlaybackService().resume();
}
}
void stopPlay() {
_currentSong = null;
_isPlaying = false;
positionNotifier.value = Duration.zero;
durationNotifier.value = Duration.zero;
bufferedNotifier.value = Duration.zero;
_stopListening();
notifyListeners();
}
void seekTo(Duration position) {
_isUserSeeking = true;
PlaybackService().seek(position);
positionNotifier.value = position;
Future.delayed(const Duration(milliseconds: 800), () {
_isUserSeeking = false;
});
}
void clearQueue() {
_queue.clear();
_currentIndex = -1;
_shuffledIndices.clear();
_shuffledIndex = -1;
_currentPlaylistId = null;
stopPlay();
notifyListeners();
}
void syncPlayerStateNow() {
final player = PlaybackService().player;
final pos = player.state.position;
final dur = player.state.duration;
final buf = player.state.buffer;
debugPrint(
'🎯 [AudioService] syncPlayerStateNow: pos=$pos, dur=$dur, buf=$buf');
if (pos.inMilliseconds >= 0) {
positionNotifier.value = pos;
}
if (dur.inMilliseconds > 0) {
durationNotifier.value = dur;
}
if (buf.inMilliseconds >= 0) {
bufferedNotifier.value = buf;
}
}
void _syncPlayerStateDelayed() {
syncPlayerStateNow();
Future.delayed(const Duration(milliseconds: 200), () {
syncPlayerStateNow();
});
Future.delayed(const Duration(milliseconds: 500), () {
syncPlayerStateNow();
});
}
void _startListening() {
if (_listening) return;
_listening = true;
final player = PlaybackService().player;
_subscriptions.add(
player.stream.playing.listen((playing) {
if (_isPlaying != playing) {
_isPlaying = playing;
notifyListeners();
}
}),
);
_subscriptions.add(
player.stream.position.listen((position) {
if (_isUserSeeking) {
debugPrint('🎯 [AudioService] positionStream ignored: user seeking');
return;
}
positionNotifier.value = position;
}),
);
_subscriptions.add(
player.stream.duration.listen((duration) {
debugPrint('🎯 [AudioService] durationStream: $duration');
if (duration.inMilliseconds > 0) {
durationNotifier.value = duration;
}
}),
);
_subscriptions.add(
player.stream.buffer.listen((buffer) {
bufferedNotifier.value = buffer;
}),
);
_subscriptions.add(
player.stream.completed.listen((_) {
_onPlaybackCompleted();
}),
);
}
void _stopListening() {
_listening = false;
for (final subscription in _subscriptions) {
subscription.cancel();
}
_subscriptions.clear();
}
void _onPlaybackCompleted() {
if (_handlingCompletion) {
debugPrint('⚠️ [service] completed ignored: already handling');
return;
}
_handlingCompletion = true;
try {
if (_queue.isEmpty) return;
if (_playMode == PlayMode.repeatOne) {
_playCurrent();
return;
}
next();
} finally {
_handlingCompletion = false;
}
}
@override
void dispose() {
_stopListening();
positionNotifier.dispose();
durationNotifier.dispose();
bufferedNotifier.dispose();
PlaybackService().dispose();
super.dispose();
}
}