Files
QingTing-Player/lib/services/audio_player_handler.dart
T

125 lines
3.3 KiB
Dart

// lib/services/audio_player_handler.dart
import 'package:flutter/foundation.dart';
import 'package:audio_service/audio_service.dart' as audio_service;
import '../audio/player_controller.dart';
import '../audio/playback_state_manager.dart';
import '../services/audio_service.dart'; // 你自己的业务 AudioService
class AudioPlayerHandler extends audio_service.BaseAudioHandler {
final PlayerController _player = PlayerController();
final PlaybackStateManager _state = PlaybackStateManager();
AudioPlayerHandler() {
// ---- 监听播放状态变化,同步到通知栏 ----
_player.playingStream.listen((playing) {
_state.updatePlaying(playing);
_publishState();
});
_player.positionStream.listen((position) {
_state.updatePosition(position);
final current = playbackState.value;
playbackState.add(audio_service.PlaybackState(
controls: current.controls,
processingState: current.processingState,
playing: current.playing,
androidCompactActionIndices: current.androidCompactActionIndices,
updateTime: DateTime.now(),
));
});
_player.durationStream.listen((duration) {
_state.updateDuration(duration);
_publishState();
});
// ⭐ 已删除 completed 监听,交由 AudioService 统一处理
// _player.completedStream.listen((_) { ... });
}
void _publishState() {
playbackState.add(_state.playbackState);
}
void updateNotification({
required String id,
required String title,
required String artist,
}) {
debugPrint('📢 [handler] updateNotification: $title');
mediaItem.add(audio_service.MediaItem(
id: id,
title: title,
artist: artist,
duration: _player.duration,
));
}
// ---- 系统控制命令 ----
@override
Future<void> play() async {
debugPrint('▶️ [handler] play() called');
_player.play();
}
@override
Future<void> pause() async {
debugPrint('⏸️ [handler] pause() called');
_player.pause();
}
@override
Future<void> stop() async {
debugPrint('⏹️ [handler] stop() called');
_player.stop();
}
@override
Future<void> seek(Duration position) async {
debugPrint('⏩ [handler] seek() called: $position');
_player.seek(position);
}
@override
Future<void> skipToNext() async {
debugPrint('⏭️ [handler] skipToNext() called');
AudioService().next();
}
@override
Future<void> skipToPrevious() async {
debugPrint('⏮️ [handler] skipToPrevious() called');
AudioService().previous();
}
@override
Future<void> click(
[audio_service.MediaButton button =
audio_service.MediaButton.media]) async {
debugPrint('🎯 [handler] click() called with button: ${button.name}');
switch (button) {
case audio_service.MediaButton.next:
await skipToNext();
break;
case audio_service.MediaButton.previous:
await skipToPrevious();
break;
case audio_service.MediaButton.media:
if (_player.isPlaying) {
await pause();
} else {
await play();
}
break;
default:
// 其他按钮 fallback
if (_player.isPlaying) {
await pause();
} else {
await play();
}
}
}
}