问题(后台播一段时间后无法缓冲,点下一首也没反应,只能重启):
1. _isChangingTrack 是没有超时的锁:_playCurrent() 置 true 后,
只有走完 finally 才会清。mpv 的 open() 在弱网下可能挂很久,
锁就一直不释放,之后 next()/previous() 全被静默拒绝。
2. 元数据用 dio.download 整文件下载,和 mpv 流式播放抢带宽,
20Mbps FRP 下播放流只剩一两百 K/s,缓冲长期为 0。
3. 没有订阅 mpv 的 error/buffering,失败无感知、无法自愈。
改动:
- playback_service: open 20s / 控制命令 5s 超时;失败时 stop 回空闲并上抛异常
- audio_service:
* 去掉「正在切歌就拒绝」的逻辑,改为 latest-wins(epoch 校验,
旧请求自行放弃,只有最新请求解锁)
* 播放失败不再吞掉:记录 lastPlaybackError 并 notifyListeners
* 订阅 stream.error / stream.buffering
* 缓冲超过 30s 自动重连当前歌曲并 seek 回原位置(2 分钟内最多一次)
- file_provider: 元数据改为 Range 只取头部 2MB,流式写入并在切歌时取消上一请求
- home_page: 去掉重复的 PlaybackService().play()(同一首歌会被 open 两次),
登录校验提前
验证:dart analyze 无 error;gradlew assembleDebug BUILD SUCCESSFUL。
真机验证待设备重新连接后进行。
147 lines
4.6 KiB
Dart
147 lines
4.6 KiB
Dart
// lib/services/playback_service.dart
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import 'dart:async';
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import 'package:media_kit/media_kit.dart';
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import 'package:flutter/foundation.dart';
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class PlaybackService {
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static final PlaybackService _instance = PlaybackService._internal();
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factory PlaybackService() => _instance;
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PlaybackService._internal() {
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// ⭐ 给单例本身打上 ID
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_serviceId = DateTime.now().microsecondsSinceEpoch.toString();
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debugPrint('🎯 [PlaybackService] 单例创建, serviceId=$_serviceId');
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}
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/// 弱网/源站抖动时,mpv 的 open 可能长时间不返回。
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/// 不设上限的话 _playCurrent() 的 finally 永远不执行,
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/// _isChangingTrack 会永久为 true,整个切歌链路假死。
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static const Duration _openTimeout = Duration(seconds: 20);
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static const Duration _controlTimeout = Duration(seconds: 5);
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Player? _player;
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bool _initialized = false;
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late final String _serviceId; // ⭐ 服务实例 ID
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// ---------- Getter ----------
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Player get player {
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debugPrint(
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'🎯 [PlaybackService] get player called, serviceId=$_serviceId, initialized=$_initialized, player=${_player?.hashCode}');
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if (!_initialized) init();
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return _player!;
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}
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bool get isInitialized => _initialized;
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// ---------- 初始化 ----------
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void init() {
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if (_initialized) {
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debugPrint(
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'⚠️ [PlaybackService] init() 被重复调用, 跳过, serviceId=$_serviceId, player=${_player?.hashCode}');
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return;
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}
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_player = Player();
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_initialized = true;
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debugPrint(
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'✅ [PlaybackService] Player 已创建, serviceId=$_serviceId, player=${_player.hashCode}');
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}
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// ---------- 播放 ----------
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Future<void> play(String url, {Map<String, String>? headers}) async {
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debugPrint(
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'▶️ [PlaybackService] play() called, serviceId=$_serviceId, player=${_player?.hashCode}, url=${_shortUrl(url)}');
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if (!_initialized) init();
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final media = (headers != null && headers.isNotEmpty)
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? Media(url, httpHeaders: headers)
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: Media(url);
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try {
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await _player!.open(media).timeout(_openTimeout);
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await _player!.play().timeout(_controlTimeout);
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} on TimeoutException {
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debugPrint(
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'❌ [PlaybackService] open timeout (${_openTimeout.inSeconds}s): ${_shortUrl(url)}');
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await _safeStop();
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rethrow;
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} catch (e) {
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debugPrint('❌ [PlaybackService] play failed: $e');
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await _safeStop();
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rethrow;
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}
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}
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/// 失败时尽量把播放器拉回可用的空闲状态,避免下一次 open 继续卡住。
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Future<void> _safeStop() async {
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try {
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await _player?.stop().timeout(const Duration(seconds: 3));
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} catch (_) {
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// 忽略:stop 本身失败也不应影响上层解锁
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}
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}
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/// 日志里不打完整 URL(WebDAV 路径很长,且可能带签名参数)
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String _shortUrl(String url) {
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final hash = url.hashCode.toRadixString(16);
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return url.length <= 48 ? url : '${url.substring(0, 48)}…#$hash';
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}
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// ---------- 控制 ----------
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Future<void> pause() async {
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debugPrint(
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'⏸️ [PlaybackService] pause() called, serviceId=$_serviceId, player=${_player?.hashCode}');
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if (_initialized && _player != null) {
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await _player!.pause().timeout(_controlTimeout);
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}
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}
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Future<void> resume() async {
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debugPrint(
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'▶️ [PlaybackService] resume() called, serviceId=$_serviceId, player=${_player?.hashCode}');
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if (_initialized && _player != null) {
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await _player!.play().timeout(_controlTimeout);
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}
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}
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Future<void> stop() async {
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debugPrint(
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'⏹️ [PlaybackService] stop() called, serviceId=$_serviceId, player=${_player?.hashCode}');
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if (_initialized && _player != null) {
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await _player!.stop().timeout(_controlTimeout);
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}
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}
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Future<void> seek(Duration position) async {
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debugPrint(
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'⏩ [PlaybackService] seek() called, serviceId=$_serviceId, player=${_player?.hashCode}');
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if (_initialized && _player != null) {
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await _player!.seek(position).timeout(_controlTimeout);
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}
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}
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void setVolume(double volume) {
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if (_initialized && _player != null) {
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_player!.setVolume(volume);
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}
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}
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// ---------- 释放 ----------
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void dispose() {
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debugPrint(
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'🗑️ [PlaybackService] dispose() called, serviceId=$_serviceId, player=${_player?.hashCode}');
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if (_initialized && _player != null) {
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_player!.dispose();
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_player = null;
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_initialized = false;
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}
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}
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// ---------- 重新初始化 ----------
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void reinitialize() {
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debugPrint(
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'🔄 [PlaybackService] reinitialize() called, serviceId=$_serviceId');
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dispose();
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init();
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}
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}
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