按今日日志定位:所谓"后台假死"其实是进程被系统回收 (13:14:46 ActivityManager: has died: prcp FGS,当时内存压力下批量杀进程)。 冷启动后旧代码会先联网 play→seek→pause,既慢又会和用户点播放打架。 - restorePlaybackState: 只恢复队列/进度/UI,不联网,不再调用 _loadRestoredPlayback - 新增 playOrResume(): UI 按钮、通知栏、耳机键统一入口; 冷启动首次播放走 _playCurrent(open + seek 到保存位置 + play) - AudioPlayerHandler.play() 改走 playOrResume() - 播放中每 10s 持久化一次进度,冷启动恢复更准确 - 窗口期收紧:网络轮询 10s→3s、切换去抖 3s→2s、 起播看门狗 15s→10s、中段卡死 30s→20s 真机验证(release): 冷启动 8s 内 play 调用 0 次(不再预加载) 按键播放:冷启动首次播放 → open 21ms → restored position 15.751s → 1.5s 出声
1228 lines
40 KiB
Dart
1228 lines
40 KiB
Dart
// lib/services/audio_service.dart
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter/material.dart';
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import 'package:media_kit/media_kit.dart' as media_kit;
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import 'package:path_provider/path_provider.dart';
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import 'playback_service.dart';
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import 'network_watcher.dart';
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import 'prefetch_service.dart';
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import '../metadata/metadata_service.dart';
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import '../database/song_database.dart';
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import '../utils/artwork_helper.dart';
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import '../utils/song_key.dart';
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import '../repositories/playlist_repository.dart';
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import '../models/playlist.dart';
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import 'webdav_service.dart';
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import 'audio_player_handler.dart';
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enum PlayMode {
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sequential,
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repeatOne,
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shuffle,
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}
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class Song {
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final String id;
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final String title;
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final String artist;
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final String? url;
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final Uint8List? artwork;
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Song({
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required this.id,
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required this.title,
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required this.artist,
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this.url,
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this.artwork,
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});
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Map<String, dynamic> toJson() => {
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'id': id,
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'title': title,
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'artist': artist,
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'url': url,
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};
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}
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class AudioService extends ChangeNotifier {
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static final AudioService _instance = AudioService._internal();
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factory AudioService() => _instance;
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AudioService._internal();
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// ---- 基础状态 ----
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Song? _currentSong;
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bool _isPlaying = false;
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PlayMode _playMode = PlayMode.sequential;
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// ---- 播放队列 ----
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List<Song> _queue = [];
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int _currentIndex = -1;
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List<int> _shuffledIndices = [];
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int _shuffledIndex = -1;
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// ---- 当前播放的歌单 ID ----
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String? _currentPlaylistId;
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// ⭐ 插入位置:在现有成员变量之后,方法之前
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AudioPlayerHandler? _handler; // ⭐ 添加这一行
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// ---- 高频进度 ----
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final ValueNotifier<Duration> positionNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> durationNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> bufferedNotifier = ValueNotifier(Duration.zero);
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bool _listening = false;
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final List<StreamSubscription> _subscriptions = [];
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// ---- 播放生命周期标志 ----
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bool _handlingCompletion = false;
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bool _isChangingTrack = false;
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bool _hasStartedCurrentPlayback = false;
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bool _isUserSeeking = false;
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/// 切歌请求序号:只有最新一次请求有权解锁、写状态。
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int _switchEpoch = 0;
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/// 卡死判定阈值 / 节流
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static const Duration _stallThreshold = Duration(seconds: 20);
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static const Duration _startStallThreshold = Duration(seconds: 10);
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DateTime? _lastStallRecoveryAt;
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/// 最近一次进入 buffering 的时间(用于卡死判定,不能用计时器重置)
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DateTime? _lastBufferingAt;
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/// 网络切换去抖
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Timer? _networkDebounce;
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/// 进度看门狗:某些卡死不会触发 buffering 事件(例如 CDN 半开连接),
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/// 用「播放中进度长时间不动」兜底。
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Timer? _progressTimer;
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Duration _lastObservedPosition = Duration.zero;
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DateTime _lastProgressAt = DateTime.now();
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/// 当前歌曲开始加载的时间,用于"起播看门狗":
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/// 有些情况下 mpv 的 playing 已经是 true,但 position 永远是 0、
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/// 也不发 buffering / error(实测公网链路可静默卡 75s+)。
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DateTime? _trackStartAt;
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DateTime? _playReadyAt;
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int _prefetchedGeneration = -1;
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/// 元数据回退到文件名时置位,播到 80% 再试一次
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bool _metadataNeedsRetry = false;
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int _metadataRetryGeneration = -1;
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bool _firstAudioReported = false;
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/// 冷启动恢复后尚未真正打开媒体:首次点击播放走 _playCurrent(含 seek)
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bool _restoredPendingOpen = false;
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/// 播放中定时持久化位置(冷启动能回到准确位置)
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DateTime _lastPositionSaveAt = DateTime.now();
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/// 最近一次播放失败的原因,供 UI 提示;成功播放后自动清空。
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String? _lastPlaybackError;
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String? get lastPlaybackError => _lastPlaybackError;
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int _playbackGeneration = 0;
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// ---- 待恢复的播放进度 ----
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Duration? _pendingSeekPosition;
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void Function(Song)? _onSongChanged;
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// ---- Repository ----
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final SongDatabase _db = SongDatabase();
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final PlaylistRepository _playlistRepo = PlaylistRepository();
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// ---- Getter ----
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Song? get currentSong => _currentSong;
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bool get isPlaying => _isPlaying;
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PlayMode get playMode => _playMode;
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List<Song> get queue => List.unmodifiable(_queue);
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int get currentIndex => _currentIndex;
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bool get hasQueue => _queue.isNotEmpty;
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String? get currentPlaylistId => _currentPlaylistId;
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Duration get position => positionNotifier.value;
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Duration get duration => durationNotifier.value;
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Duration get bufferedPosition => bufferedNotifier.value;
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IconData get playModeIcon {
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switch (_playMode) {
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case PlayMode.sequential:
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return Icons.repeat;
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case PlayMode.repeatOne:
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return Icons.repeat_one;
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case PlayMode.shuffle:
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return Icons.shuffle;
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}
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}
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void setOnSongChanged(void Function(Song) callback) {
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_onSongChanged = callback;
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}
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void setHandler(AudioPlayerHandler handler) {
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// ⭐ 添加这个方法
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_handler = handler;
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}
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void togglePlayMode() {
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switch (_playMode) {
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case PlayMode.sequential:
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_playMode = PlayMode.repeatOne;
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break;
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case PlayMode.repeatOne:
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_playMode = PlayMode.shuffle;
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break;
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case PlayMode.shuffle:
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_playMode = PlayMode.sequential;
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break;
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}
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notifyListeners();
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if (_currentPlaylistId != null) {
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_playlistRepo.updatePlaylistPlayMode(_currentPlaylistId!, _playMode);
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}
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savePlaybackState(); // 模式改变时保存
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}
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// ════════════════════════════════════════════════════════════
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// 队列管理
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// ════════════════════════════════════════════════════════════
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Future<void> setQueue(List<Song> queue, {int startIndex = 0}) async {
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if (queue.isEmpty) {
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_clearQueue();
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return;
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}
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_queue = List.from(queue);
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_currentIndex = startIndex.clamp(0, _queue.length - 1);
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if (_playMode == PlayMode.shuffle) {
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndices.shuffle();
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_shuffledIndex = _shuffledIndices.indexOf(_currentIndex);
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if (_shuffledIndex == -1) {
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_shuffledIndex = 0;
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_currentIndex = _shuffledIndices[0];
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}
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} else {
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndex = _currentIndex;
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}
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await _playCurrent();
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}
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void _clearQueue() {
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_queue.clear();
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_currentIndex = -1;
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_shuffledIndices.clear();
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_shuffledIndex = -1;
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_currentPlaylistId = null;
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stopPlay();
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// 清空队列时也清除持久化状态
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_db.savePlaybackState(
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queueJson: [],
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currentIndex: 0,
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playMode: 'sequential',
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positionMs: 0,
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);
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}
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Future<void> playSong(Song song) async {
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_currentPlaylistId = null;
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if (_queue.isEmpty || _queue[_currentIndex].id != song.id) {
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await setQueue([song], startIndex: 0);
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} else {
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await _playCurrent();
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}
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}
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// ════════════════════════════════════════════════════════════
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// 歌单
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// ════════════════════════════════════════════════════════════
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Future<void> playPlaylist(String playlistId, {int startIndex = 0}) async {
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_currentPlaylistId = playlistId;
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final playlist = await _playlistRepo.getPlaylist(playlistId);
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if (playlist != null) {
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_playMode = playlist.playMode;
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}
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final songIds = await _playlistRepo.getPlaylistSongIds(playlistId);
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if (songIds.isEmpty) return;
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final songs = <Song>[];
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for (final id in songIds) {
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final dbSong = await _db.getSongByPath(id);
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if (dbSong != null) {
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songs.add(Song(
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id: dbSong['remote_path'] as String,
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title: dbSong['title'] as String? ?? '',
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artist: dbSong['artist'] as String? ?? '未知艺术家',
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url: dbSong['remote_path'] as String,
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));
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} else {
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songs.add(Song(
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id: id,
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title: id.split('/').last.replaceAll(RegExp(r'\.[^.]*$'), ''),
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artist: '未知艺术家',
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url: id,
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));
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}
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}
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if (songs.isNotEmpty) {
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await setQueue(songs, startIndex: startIndex);
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}
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}
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Future<Playlist> saveQueueAsPlaylist(String name) async {
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final playlist = await _playlistRepo.createPlaylist(name);
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for (int i = 0; i < _queue.length; i++) {
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final song = _queue[i];
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await _playlistRepo.addSong(playlist.id, song.id);
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}
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return playlist;
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}
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// ════════════════════════════════════════════════════════════
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// ⭐ 播放核心
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// ════════════════════════════════════════════════════════════
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Future<void> _playCurrent() async {
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if (_currentIndex < 0 || _currentIndex >= _queue.length) {
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stopPlay();
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return;
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}
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// 「最新请求胜出」:不再因为 _isChangingTrack 为 true 就直接丢弃请求。
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// 旧请求会通过 epoch 校验自行放弃后续步骤,避免和新的切歌互相覆盖。
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final epoch = ++_switchEpoch;
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_restoredPendingOpen = false;
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_isChangingTrack = true;
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_handlingCompletion = false;
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_hasStartedCurrentPlayback = false;
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try {
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_playbackGeneration++;
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final generation = _playbackGeneration;
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final song = _queue[_currentIndex];
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_currentSong = song;
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_handler?.syncState(song);
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_startListening();
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notifyListeners();
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if (song.url == null || song.url!.isEmpty) {
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return;
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}
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try {
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_trackStartAt = DateTime.now();
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_playReadyAt = null;
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_firstAudioReported = false;
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_metadataNeedsRetry = false;
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await _playWithHeaders(song.url!);
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_playReadyAt = DateTime.now();
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} catch (e) {
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// 播放失败(超时/401/网络中断):必须走到 finally 解锁,
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// 并把错误记下来,供上层提示或下一首重试。
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_lastPlaybackError = '播放失败: $e';
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debugPrint('❌ [AudioService] play failed: $e');
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notifyListeners();
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return;
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}
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if (epoch != _switchEpoch) {
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debugPrint('↩️ [AudioService] 旧请求已被新的切歌取代,停止后续处理');
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return;
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}
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await _waitForPlaybackStarted();
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if (epoch != _switchEpoch) {
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debugPrint('↩️ [AudioService] 旧请求已被新的切歌取代,停止后续处理');
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return;
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}
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// ⭐ 如果有待恢复的进度,执行 seek
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if (_pendingSeekPosition != null &&
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_pendingSeekPosition!.inMilliseconds > 0) {
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final pos = _pendingSeekPosition!;
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_pendingSeekPosition = null;
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await PlaybackService().seek(pos);
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positionNotifier.value = pos;
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debugPrint('🎯 [AudioService] restored position: $pos');
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}
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_syncPlayerStateDelayed();
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if (_hasStartedCurrentPlayback) {
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_lastPlaybackError = null;
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_onSongChanged?.call(song);
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// 不在起播瞬间抓元数据:此时 mpv 正在填缓冲区,
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// 2MB 的标签请求会和播放流抢带宽,实测会把"下一首"拖到 60s+。
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_scheduleMetadataWhenSettled(generation, epoch);
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}
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// 切歌完成后保存状态
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await savePlaybackState();
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} finally {
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// 只有最新的一次切歌才有资格解锁,防止旧请求把新请求的锁提前放掉
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if (epoch == _switchEpoch) {
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_isChangingTrack = false;
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}
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}
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}
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/// 等播放真正稳定后再抓元数据。
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///
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/// 判定条件比"能出声"更严格:进度至少 5s、且连续 2s 不处于 buffering。
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/// 原因:公网链路上新歌起播后 mpv 还在持续填缓冲,
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/// 这时候插一个 2MB 的标签下载会直接把缓冲打回 0(实测下一首要等 60s+)。
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/// 最多等 30s;等不到就放弃这次抓取(下次播放会再试)。
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Future<bool> _waitForPlaybackSettled(int epoch,
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{Duration timeout = const Duration(seconds: 30)}) async {
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final player = PlaybackService().player;
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final deadline = DateTime.now().add(timeout);
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var quietChecks = 0;
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while (DateTime.now().isBefore(deadline)) {
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if (epoch != _switchEpoch) return false;
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final ready = player.state.playing &&
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!player.state.buffering &&
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player.state.position >= const Duration(seconds: 5);
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if (ready) {
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quietChecks++;
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// 每 500ms 采一次,连续 4 次即稳定 2 秒
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if (quietChecks >= 4) return true;
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} else {
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quietChecks = 0;
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}
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await Future.delayed(const Duration(milliseconds: 500));
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}
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return false;
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}
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void _scheduleMetadataWhenSettled(int generation, int epoch) {
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// 故意不 await:不能阻塞切歌流程和状态保存
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() async {
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try {
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final settled = await _waitForPlaybackSettled(epoch);
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if (!settled || epoch != _switchEpoch) {
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debugPrint('⏸️ [AudioService] 播放未稳定,跳过本次元数据抓取(避免抢带宽)');
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_metadataNeedsRetry = true; // 留到 80% 再试
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return;
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}
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await _loadMetadataForCurrentSong(generation);
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} catch (e) {
|
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debugPrint('⚠️ [AudioService] 延迟元数据抓取失败: $e');
|
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}
|
||
}();
|
||
}
|
||
|
||
/// 播到 80% 时,对"元数据回退到文件名"的歌再抓一次。
|
||
///
|
||
/// 原因:反代在等上游首包超时时会直接回 502(实测 10.3s),
|
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/// 起播阶段抓取很容易撞上;到 80% 时链路通常已经热了,重试成功率更高。
|
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/// 每首歌最多重试一次。
|
||
void _maybeRetryMetadata(Duration position) {
|
||
if (!_metadataNeedsRetry) return;
|
||
|
||
final duration = durationNotifier.value;
|
||
if (duration.inMilliseconds <= 0) return;
|
||
if (position.inMilliseconds < duration.inMilliseconds * 0.8) return;
|
||
if (_metadataRetryGeneration == _playbackGeneration) return;
|
||
|
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_metadataRetryGeneration = _playbackGeneration;
|
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_metadataNeedsRetry = false;
|
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debugPrint('🔁 [AudioService] 播放到 80%,重试一次元数据抓取');
|
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_loadMetadataForCurrentSong(_playbackGeneration);
|
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}
|
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|
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/// 播到 60% 时预热下一首(HEAD + Range 0-0,不下载正文)。
|
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///
|
||
/// 日志实测起播延迟 2~3s 都在"等首批数据",提前完成 DNS/TLS/反代握手
|
||
/// 可以把这段时间压掉一部分;失败完全静默,不影响当前播放。
|
||
void _maybePrefetchNext(Duration position) {
|
||
final duration = durationNotifier.value;
|
||
if (duration.inSeconds < 60) return;
|
||
if (position.inMilliseconds < duration.inMilliseconds * 0.6) return;
|
||
if (_prefetchedGeneration == _playbackGeneration) return;
|
||
|
||
final next = _peekNextSong();
|
||
final url = next?.url;
|
||
if (url == null || url.isEmpty) return;
|
||
|
||
_prefetchedGeneration = _playbackGeneration;
|
||
debugPrint('🔥 [AudioService] 预热下一首:${next!.title}');
|
||
PrefetchService().warm(url);
|
||
}
|
||
|
||
/// 只推算下一首,不改变队列/索引(next() 会改)。
|
||
Song? _peekNextSong() {
|
||
if (_queue.isEmpty) return null;
|
||
|
||
if (_playMode == PlayMode.shuffle) {
|
||
if (_shuffledIndices.isEmpty) return null;
|
||
final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
|
||
return _queue[_shuffledIndices[nextIdx]];
|
||
}
|
||
|
||
final nextIdx = (_currentIndex + 1) % _queue.length;
|
||
return _queue[nextIdx];
|
||
}
|
||
|
||
/// 进度看门狗:播放中进度 30s 不动、且近期出现过缓冲,判定为卡死。
|
||
///
|
||
/// 为什么不能只看 `buffering`:弱网下它会在 true/false 之间反复抖动,
|
||
/// 每次 true 若都重置计时器,阈值永远不会到(实测公网链路抖动 60s+ 不恢复)。
|
||
/// 为什么不能只看进度:用户暂停时进度也不动,会误触发。
|
||
/// 两个条件同时满足即可区分。
|
||
void _checkPlaybackProgress() {
|
||
if (_isChangingTrack) {
|
||
// 切歌中不参与判断,重置基准
|
||
_lastObservedPosition = positionNotifier.value;
|
||
_lastProgressAt = DateTime.now();
|
||
return;
|
||
}
|
||
|
||
final now = DateTime.now();
|
||
final pos = positionNotifier.value;
|
||
if (pos != _lastObservedPosition) {
|
||
_lastObservedPosition = pos;
|
||
_lastProgressAt = now;
|
||
// 每 10s 持久化一次进度:进程被系统回收后,冷启动能回到准确位置
|
||
if (now.difference(_lastPositionSaveAt) >= const Duration(seconds: 10)) {
|
||
_lastPositionSaveAt = now;
|
||
savePlaybackState();
|
||
}
|
||
return;
|
||
}
|
||
|
||
final player = PlaybackService().player;
|
||
|
||
// 起播看门狗:playing=true 但 position 一直是 0,且没有任何 buffering/error 事件。
|
||
// 这种情况 mpv 不会自己恢复,通用 20s 规则又太慢,单独用 10s 阈值。
|
||
final stuckAtStart = pos == Duration.zero &&
|
||
_trackStartAt != null &&
|
||
now.difference(_trackStartAt!) >= _startStallThreshold &&
|
||
player.state.playing;
|
||
if (stuckAtStart) {
|
||
debugPrint('🩺 [AudioService] 起播 '
|
||
'${_startStallThreshold.inSeconds}s 仍停在 0s,触发重连');
|
||
_trackStartAt = now; // 避免下一次 tick 立刻重复触发
|
||
_recoverFromStall(force: true);
|
||
return;
|
||
}
|
||
|
||
final stalledFor = now.difference(_lastProgressAt);
|
||
final recentlyBuffering = _lastBufferingAt != null &&
|
||
now.difference(_lastBufferingAt!) < const Duration(seconds: 20);
|
||
|
||
// playing==true 也是卡死的充分条件(暂停时 playing 为 false)
|
||
if (stalledFor >= _stallThreshold &&
|
||
(player.state.playing || recentlyBuffering)) {
|
||
debugPrint('🩺 [AudioService] 进度停在 $pos 已 ${stalledFor.inSeconds}s,'
|
||
'触发自愈');
|
||
_lastProgressAt = now;
|
||
_recoverFromStall(force: true);
|
||
}
|
||
}
|
||
|
||
/// 卡死/网络切换自愈:重开当前歌曲并 seek 回原位置。
|
||
///
|
||
/// [force] 为 true 时跳过节流(用于网络切换这种明确的外部事件)。
|
||
Future<void> _recoverFromStall({bool force = false}) async {
|
||
if (_isChangingTrack) return;
|
||
|
||
final song = _currentSong;
|
||
if (song == null) return;
|
||
final url = song.url;
|
||
if (url == null || url.isEmpty) return;
|
||
|
||
final now = DateTime.now();
|
||
if (!force &&
|
||
_lastStallRecoveryAt != null &&
|
||
now.difference(_lastStallRecoveryAt!) < const Duration(minutes: 2)) {
|
||
debugPrint('🩺 [AudioService] 仍在缓冲,但 2 分钟内已恢复过,交给用户手动切歌');
|
||
return;
|
||
}
|
||
_lastStallRecoveryAt = now;
|
||
|
||
final resumeAt = positionNotifier.value;
|
||
debugPrint('🩺 [AudioService] 尝试重连:${song.title}(从 ${resumeAt.inSeconds}s 继续)');
|
||
try {
|
||
_trackStartAt = DateTime.now();
|
||
_playReadyAt = null;
|
||
_firstAudioReported = false;
|
||
await _playWithHeaders(url);
|
||
_playReadyAt = DateTime.now();
|
||
if (resumeAt > Duration.zero) {
|
||
await PlaybackService().seek(resumeAt);
|
||
positionNotifier.value = resumeAt;
|
||
}
|
||
debugPrint('✅ [AudioService] 自动恢复完成');
|
||
} catch (e) {
|
||
debugPrint('❌ [AudioService] 自动恢复失败: $e');
|
||
_lastPlaybackError = '缓冲卡住,自动恢复失败';
|
||
notifyListeners();
|
||
}
|
||
}
|
||
|
||
/// 网络切换(Wi-Fi 换 AP、Wi-Fi <-> 移动数据)后的主动重连。
|
||
///
|
||
/// 长连接会随出口 IP 变化失效,mpv 不保证会自己重连。
|
||
/// 这里做 3s 去抖:切换瞬间往往会连续触发多次网络接口变化。
|
||
void _onNetworkChanged() {
|
||
_networkDebounce?.cancel();
|
||
_networkDebounce = Timer(const Duration(seconds: 2), () {
|
||
if (_currentSong == null) return;
|
||
if (_isChangingTrack) return;
|
||
debugPrint('🌐 [AudioService] 网络已切换,主动重连当前歌曲');
|
||
_recoverFromStall(force: true);
|
||
});
|
||
}
|
||
|
||
Future<void> _waitForPlaybackStarted() async {
|
||
final player = PlaybackService().player;
|
||
|
||
if (player.state.playing) {
|
||
_hasStartedCurrentPlayback = true;
|
||
debugPrint('🎵 [AudioService] playback already started');
|
||
return;
|
||
}
|
||
|
||
try {
|
||
await player.stream.playing
|
||
.where((playing) => playing == true)
|
||
.first
|
||
.timeout(const Duration(seconds: 3));
|
||
_hasStartedCurrentPlayback = true;
|
||
debugPrint('🎵 [AudioService] playback started');
|
||
} catch (e) {
|
||
debugPrint('⚠️ [AudioService] wait for playback timeout: $e');
|
||
_hasStartedCurrentPlayback = true;
|
||
}
|
||
}
|
||
|
||
Future<void> _playWithHeaders(String url) async {
|
||
final headers = await _getAuthHeadersForUrl(url);
|
||
await PlaybackService().play(url, headers: headers);
|
||
}
|
||
|
||
Future<Map<String, String>> _getAuthHeadersForUrl(String url) async {
|
||
if (url.startsWith('http://') || url.startsWith('https://')) {
|
||
try {
|
||
final headers = await WebDAVService.instance.getAuthHeaders();
|
||
if (headers.isNotEmpty) {
|
||
debugPrint('🔑 [AudioService] 已添加认证头到播放请求');
|
||
return headers;
|
||
}
|
||
} catch (e) {
|
||
debugPrint('⚠️ [AudioService] 获取认证头失败: $e');
|
||
}
|
||
}
|
||
return {};
|
||
}
|
||
|
||
String _generateSongKey(String url, int fileSize) {
|
||
return songKeyFor(url, fileSize);
|
||
}
|
||
|
||
// ════════════════════════════════════════════════════════════
|
||
// ⭐ Metadata 加载(四层校验)
|
||
// ════════════════════════════════════════════════════════════
|
||
|
||
Future<void> _loadMetadataForCurrentSong(int generation) async {
|
||
if (_currentIndex < 0 || _currentIndex >= _queue.length) return;
|
||
|
||
final currentIndex = _currentIndex;
|
||
final song = _queue[currentIndex];
|
||
final songId = song.id;
|
||
|
||
if (song.url == null || song.url!.isEmpty) {
|
||
_onSongChanged?.call(song);
|
||
return;
|
||
}
|
||
|
||
try {
|
||
final metadata = await MetadataService().getMetadata(
|
||
url: song.url!,
|
||
fileName: song.title,
|
||
fileId: song.id,
|
||
);
|
||
|
||
// 第一层:generation 校验
|
||
if (_playbackGeneration != generation) {
|
||
debugPrint('⚠️ [AudioService] metadata stale (generation)');
|
||
return;
|
||
}
|
||
|
||
// 第二层:索引校验
|
||
if (_currentIndex != currentIndex) {
|
||
debugPrint('⚠️ [AudioService] metadata stale (index changed)');
|
||
return;
|
||
}
|
||
|
||
// 第三层:歌曲 ID 校验
|
||
if (_currentIndex >= _queue.length ||
|
||
_queue[_currentIndex].id != songId) {
|
||
debugPrint('⚠️ [AudioService] metadata stale (song changed)');
|
||
return;
|
||
}
|
||
|
||
// 第四层:_currentSong 校验
|
||
if (_currentSong == null || _currentSong!.id != songId) {
|
||
debugPrint('⚠️ [AudioService] metadata stale: current song mismatch');
|
||
return;
|
||
}
|
||
|
||
if (metadata.isNotEmpty) {
|
||
// 来源是文件名 = 元数据没读到(常见于反代 502 / 超时)
|
||
// 记下来,播到 80% 时再试一次,避免这首歌永远只有文件名
|
||
if (metadata.source == 'filename') {
|
||
_metadataNeedsRetry = true;
|
||
debugPrint('⚠️ [AudioService] 元数据回退到文件名,将在 80% 处重试一次');
|
||
} else {
|
||
_metadataNeedsRetry = false;
|
||
}
|
||
|
||
final updatedSong = Song(
|
||
id: song.id,
|
||
title: metadata.title.isNotEmpty ? metadata.title : song.title,
|
||
artist: metadata.artist.isNotEmpty ? metadata.artist : song.artist,
|
||
url: song.url,
|
||
artwork: metadata.artwork,
|
||
);
|
||
_queue[_currentIndex] = updatedSong;
|
||
_currentSong = updatedSong;
|
||
notifyListeners();
|
||
|
||
_onSongChanged?.call(updatedSong);
|
||
debugPrint(
|
||
'✅ [AudioService] metadata updated: ${updatedSong.title} - ${updatedSong.artist} (gen $generation)');
|
||
}
|
||
} catch (e) {
|
||
debugPrint('⚠️ [AudioService] metadata load failed: $e');
|
||
_onSongChanged?.call(song);
|
||
}
|
||
}
|
||
|
||
Future<void> clearCurrentSongCache() async {
|
||
if (_currentSong == null) return;
|
||
final song = _currentSong!;
|
||
final url = song.url ?? '';
|
||
if (url.isEmpty) return;
|
||
|
||
debugPrint('🗑️ [AudioService] clearing cache for: ${song.title}');
|
||
|
||
final currentIndex = _currentIndex;
|
||
|
||
String songKey;
|
||
try {
|
||
final provider = MetadataService().getProviderForUrl(url);
|
||
final file = await provider.getFile(url);
|
||
if (file != null && await file.exists()) {
|
||
final stat = await file.stat();
|
||
songKey = _generateSongKey(url, stat.size);
|
||
} else {
|
||
songKey = songKeyForUrl(url);
|
||
}
|
||
} catch (e) {
|
||
songKey = songKeyForUrl(url);
|
||
}
|
||
|
||
final db = SongDatabase();
|
||
await db.deleteSong(songKey);
|
||
await db.deleteCache(songKey);
|
||
debugPrint('🗑️ [AudioService] SQLite records deleted: $songKey');
|
||
|
||
await ArtworkHelper.deleteArtwork(songKey);
|
||
debugPrint('🗑️ [AudioService] artwork deleted');
|
||
|
||
try {
|
||
final cacheDir = await getTemporaryDirectory();
|
||
final cachePath = '${cacheDir.path}/metadata_${songKeyForUrl(url)}.tmp';
|
||
final cacheFile = File(cachePath);
|
||
if (await cacheFile.exists()) {
|
||
await cacheFile.delete();
|
||
debugPrint('🗑️ [AudioService] temp cache file deleted');
|
||
}
|
||
} catch (e) {
|
||
// 忽略
|
||
}
|
||
|
||
await MetadataService().clearCache(song.id);
|
||
debugPrint('🗑️ [AudioService] memory cache cleared');
|
||
|
||
if (currentIndex >= 0 && currentIndex < _queue.length) {
|
||
stopPlay();
|
||
await _playCurrent();
|
||
debugPrint('🔄 [AudioService] song reloaded');
|
||
}
|
||
}
|
||
|
||
// ════════════════════════════════════════════════════════════
|
||
// ⭐ 上一首 / 下一首(带防并发)
|
||
// ════════════════════════════════════════════════════════════
|
||
|
||
Future<void> next() async {
|
||
debugPrint(
|
||
'🎵 [next] CALLED: index=$_currentIndex, total=${_queue.length}, isChangingTrack=$_isChangingTrack');
|
||
|
||
if (_queue.isEmpty) {
|
||
debugPrint('⚠️ [next] queue is empty');
|
||
return;
|
||
}
|
||
|
||
// 不再因为 _isChangingTrack 拒绝:新请求会取代进行中的切歌(latest wins)
|
||
if (_playMode == PlayMode.shuffle) {
|
||
if (_shuffledIndices.isEmpty) return;
|
||
final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
|
||
_shuffledIndex = nextIdx;
|
||
_currentIndex = _shuffledIndices[nextIdx];
|
||
await _playCurrent();
|
||
return;
|
||
}
|
||
|
||
final nextIdx = (_currentIndex + 1) % _queue.length;
|
||
_currentIndex = nextIdx;
|
||
await _playCurrent();
|
||
}
|
||
|
||
Future<void> previous() async {
|
||
if (_queue.isEmpty) return;
|
||
|
||
// 同 next():最新请求胜出,不拒绝
|
||
if (_playMode == PlayMode.shuffle) {
|
||
if (_shuffledIndices.isEmpty) return;
|
||
final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length;
|
||
if (prevIdx < 0) {
|
||
_shuffledIndex = _shuffledIndices.length - 1;
|
||
} else {
|
||
_shuffledIndex = prevIdx;
|
||
}
|
||
_currentIndex = _shuffledIndices[_shuffledIndex];
|
||
await _playCurrent();
|
||
return;
|
||
}
|
||
|
||
final prevIdx = (_currentIndex - 1) % _queue.length;
|
||
if (prevIdx < 0) {
|
||
_currentIndex = _queue.length - 1;
|
||
} else {
|
||
_currentIndex = prevIdx;
|
||
}
|
||
await _playCurrent();
|
||
}
|
||
|
||
// ---- 播放/暂停 ----
|
||
void togglePlay() {
|
||
if (_currentSong == null) return;
|
||
|
||
if (_isPlaying) {
|
||
PlaybackService().pause();
|
||
savePlaybackState();
|
||
return;
|
||
}
|
||
|
||
playOrResume();
|
||
}
|
||
|
||
/// 统一的"继续播放"入口:UI 按钮、通知栏、耳机键都走这里。
|
||
///
|
||
/// 冷启动恢复后音频尚未加载,此时 resume() 是在空播放器上调用,
|
||
/// 表现就是"点了没反应"。这种情况改走 _playCurrent(open + seek + play)。
|
||
Future<void> playOrResume() async {
|
||
if (_currentSong == null) return;
|
||
if (_isPlaying) return;
|
||
|
||
if (_restoredPendingOpen) {
|
||
_restoredPendingOpen = false;
|
||
debugPrint('▶️ [AudioService] 冷启动后首次播放,按保存进度打开');
|
||
await _playCurrent();
|
||
return;
|
||
}
|
||
|
||
await PlaybackService().resume();
|
||
savePlaybackState();
|
||
}
|
||
|
||
void stopPlay() {
|
||
// 停止底层播放器
|
||
PlaybackService().stop(); // 新增
|
||
_currentSong = null;
|
||
_isPlaying = false;
|
||
positionNotifier.value = Duration.zero;
|
||
durationNotifier.value = Duration.zero;
|
||
bufferedNotifier.value = Duration.zero;
|
||
_stopListening();
|
||
notifyListeners();
|
||
savePlaybackState();
|
||
}
|
||
|
||
void seekTo(Duration position) {
|
||
_isUserSeeking = true;
|
||
PlaybackService().seek(position);
|
||
positionNotifier.value = position;
|
||
|
||
Future.delayed(const Duration(milliseconds: 800), () {
|
||
_isUserSeeking = false;
|
||
});
|
||
// 拖动后保存进度
|
||
savePlaybackState();
|
||
}
|
||
|
||
void clearQueue() {
|
||
_queue.clear();
|
||
_currentIndex = -1;
|
||
_shuffledIndices.clear();
|
||
_shuffledIndex = -1;
|
||
_currentPlaylistId = null;
|
||
stopPlay();
|
||
notifyListeners();
|
||
}
|
||
|
||
void syncPlayerStateNow() {
|
||
final player = PlaybackService().player;
|
||
final pos = player.state.position;
|
||
final dur = player.state.duration;
|
||
final buf = player.state.buffer;
|
||
|
||
debugPrint(
|
||
'🎯 [AudioService] syncPlayerStateNow: pos=$pos, dur=$dur, buf=$buf');
|
||
|
||
if (pos.inMilliseconds >= 0) {
|
||
positionNotifier.value = pos;
|
||
}
|
||
if (dur.inMilliseconds > 0) {
|
||
durationNotifier.value = dur;
|
||
}
|
||
if (buf.inMilliseconds >= 0) {
|
||
bufferedNotifier.value = buf;
|
||
}
|
||
}
|
||
|
||
void _syncPlayerStateDelayed() {
|
||
syncPlayerStateNow();
|
||
Future.delayed(const Duration(milliseconds: 200), () {
|
||
syncPlayerStateNow();
|
||
});
|
||
Future.delayed(const Duration(milliseconds: 500), () {
|
||
syncPlayerStateNow();
|
||
});
|
||
}
|
||
|
||
// ---- 监听 media_kit 状态 ----
|
||
void _startListening() {
|
||
if (_listening) return;
|
||
_listening = true;
|
||
|
||
final player = PlaybackService().player;
|
||
|
||
_subscriptions.add(
|
||
player.stream.playing.listen((playing) {
|
||
if (_isPlaying != playing) {
|
||
_isPlaying = playing;
|
||
notifyListeners();
|
||
// 播放状态变化时保存进度(暂停时已保存,但播放开始也可保存一次)
|
||
if (playing) savePlaybackState();
|
||
}
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.position.listen((position) {
|
||
if (_isUserSeeking) {
|
||
debugPrint('🎯 [AudioService] positionStream ignored: user seeking');
|
||
return;
|
||
}
|
||
// 首次拿到 >0 的播放位置:这是"真正出声"的时刻,
|
||
// 与 play() 发起时间相减即可算出起播延迟。
|
||
if (!_firstAudioReported && position > Duration.zero) {
|
||
_firstAudioReported = true;
|
||
final readyAt = _playReadyAt;
|
||
if (readyAt != null) {
|
||
final ms = DateTime.now().difference(readyAt).inMilliseconds;
|
||
debugPrint('🔊 [AudioService] 起播耗时 ${ms}ms(open 完成 -> 出声)');
|
||
_playReadyAt = null;
|
||
}
|
||
}
|
||
_maybeRetryMetadata(position);
|
||
_maybePrefetchNext(position);
|
||
positionNotifier.value = position;
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.duration.listen((duration) {
|
||
debugPrint('🎯 [AudioService] durationStream: $duration');
|
||
if (duration.inMilliseconds > 0) {
|
||
durationNotifier.value = duration;
|
||
}
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.buffer.listen((buffer) {
|
||
bufferedNotifier.value = buffer;
|
||
}),
|
||
);
|
||
|
||
// mpv 的错误(401 / 连接失败 / 解码失败)以前没有任何订阅,失败是静默的
|
||
_subscriptions.add(
|
||
player.stream.error.listen((error) {
|
||
debugPrint('❌ [AudioService] player error: $error');
|
||
_lastPlaybackError = error;
|
||
notifyListeners();
|
||
}),
|
||
);
|
||
|
||
// 缓冲状态:只记录"最近一次进入缓冲的时间"。
|
||
// 不能用 Timeout 重置计时:弱网下 buffering 会 true/false 反复抖动,
|
||
// 每次 true 都重置的话,30s 阈值永远不会到。
|
||
_subscriptions.add(
|
||
player.stream.buffering.listen((buffering) {
|
||
debugPrint('🌊 [AudioService] buffering=$buffering');
|
||
if (buffering) {
|
||
_lastBufferingAt = DateTime.now();
|
||
}
|
||
}),
|
||
);
|
||
|
||
// 进度看门狗:播放中进度 30s 不动、且近期发生过缓冲 → 判定卡死并自愈。
|
||
// 用"进度 + 最近缓冲"两个条件,既不会在暂停时误触发,
|
||
// 也能覆盖 buffering 反复抖动、始终起不来的情况。
|
||
_progressTimer?.cancel();
|
||
_lastProgressAt = DateTime.now();
|
||
_progressTimer = Timer.periodic(
|
||
const Duration(seconds: 10),
|
||
(_) => _checkPlaybackProgress(),
|
||
);
|
||
|
||
// 网络变化监听:换 Wi-Fi / 切移动数据后长连接会失效,主动重连
|
||
NetworkWatcher().onChanged = _onNetworkChanged;
|
||
NetworkWatcher().start();
|
||
|
||
// ⭐ 完整生命周期校验的 completed 监听
|
||
_subscriptions.add(
|
||
player.stream.completed.listen((_) {
|
||
debugPrint(
|
||
'🎵 [completed event] RAW: index=$_currentIndex, isChangingTrack=$_isChangingTrack');
|
||
|
||
if (_isChangingTrack) {
|
||
debugPrint('⚠️ [completed] REJECTED: track switch in progress');
|
||
return;
|
||
}
|
||
|
||
if (!_hasStartedCurrentPlayback) {
|
||
debugPrint('⚠️ [completed] REJECTED: playback never started');
|
||
return;
|
||
}
|
||
|
||
if (_handlingCompletion) {
|
||
debugPrint('⚠️ [completed] REJECTED: already handling');
|
||
return;
|
||
}
|
||
|
||
final pos = player.state.position;
|
||
final dur = player.state.duration;
|
||
debugPrint('🎵 [completed] pos=$pos, dur=$dur');
|
||
|
||
if (dur.inMilliseconds <= 0) {
|
||
debugPrint('⚠️ [completed] REJECTED: invalid duration $dur');
|
||
return;
|
||
}
|
||
|
||
final diff = dur.inMilliseconds - pos.inMilliseconds;
|
||
debugPrint('🎵 [completed] diff=${diff}ms');
|
||
if (pos.inMilliseconds < dur.inMilliseconds - 800) {
|
||
debugPrint('⚠️ [completed] REJECTED: not at end, diff=${diff}ms');
|
||
return;
|
||
}
|
||
|
||
debugPrint('✅ [completed] ACCEPTED: index=$_currentIndex');
|
||
_handlingCompletion = true;
|
||
_onPlaybackCompleted();
|
||
}),
|
||
);
|
||
}
|
||
|
||
void _stopListening() {
|
||
_listening = false;
|
||
for (final subscription in _subscriptions) {
|
||
subscription.cancel();
|
||
}
|
||
_subscriptions.clear();
|
||
}
|
||
|
||
void _onPlaybackCompleted() {
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] ENTERED: index=$_currentIndex, total=${_queue.length}, mode=$_playMode');
|
||
|
||
if (_queue.isEmpty) {
|
||
debugPrint('⚠️ [onPlaybackCompleted] queue is empty, returning');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
if (_currentIndex < 0 || _currentIndex >= _queue.length) {
|
||
debugPrint(
|
||
'⚠️ [onPlaybackCompleted] invalid index: $_currentIndex, total=${_queue.length}');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
final isLastSong = _currentIndex + 1 >= _queue.length;
|
||
if (isLastSong && _playMode != PlayMode.repeatOne) {
|
||
debugPrint(
|
||
'⚠️ [onPlaybackCompleted] LAST SONG: index=$_currentIndex, mode=$_playMode, no next()');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] will call next(), index=$_currentIndex');
|
||
try {
|
||
if (_playMode == PlayMode.repeatOne) {
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] repeatOne mode, calling _playCurrent()');
|
||
_playCurrent();
|
||
return;
|
||
}
|
||
debugPrint('🎵 [onPlaybackCompleted] calling next()');
|
||
next();
|
||
} finally {
|
||
_handlingCompletion = false;
|
||
}
|
||
}
|
||
|
||
// ════════════════════════════════════════════════════════════
|
||
// ⭐ 播放状态持久化
|
||
// ════════════════════════════════════════════════════════════
|
||
|
||
/// 保存当前播放状态
|
||
Future<void> savePlaybackState() async {
|
||
if (_queue.isEmpty) {
|
||
// 空队列时保存空状态
|
||
await _db.savePlaybackState(
|
||
queueJson: [],
|
||
currentIndex: 0,
|
||
playMode: 'sequential',
|
||
positionMs: 0,
|
||
);
|
||
return;
|
||
}
|
||
|
||
final queueJson = _queue.map((song) => song.toJson()).toList();
|
||
final modeStr = _playMode == PlayMode.sequential
|
||
? 'sequential'
|
||
: _playMode == PlayMode.repeatOne
|
||
? 'repeat_one'
|
||
: 'shuffle';
|
||
await _db.savePlaybackState(
|
||
queueJson: queueJson,
|
||
currentIndex: _currentIndex,
|
||
playMode: modeStr,
|
||
currentPlaylistId: _currentPlaylistId,
|
||
positionMs: positionNotifier.value.inMilliseconds,
|
||
);
|
||
debugPrint('💾 [AudioService] playback state saved');
|
||
}
|
||
|
||
/// 恢复播放状态
|
||
/// 恢复播放状态
|
||
Future<bool> restorePlaybackState() async {
|
||
final state = await _db.getPlaybackState();
|
||
if (state == null) return false;
|
||
|
||
try {
|
||
final queueJson = jsonDecode(state['queue_json'] as String) as List;
|
||
if (queueJson.isEmpty) return false;
|
||
|
||
final queue = queueJson
|
||
.map((item) => Song(
|
||
id: item['id'] as String,
|
||
title: item['title'] as String? ?? '',
|
||
artist: item['artist'] as String? ?? '未知艺术家',
|
||
url: item['url'] as String?,
|
||
artwork: null,
|
||
))
|
||
.toList();
|
||
|
||
if (queue.isEmpty) return false;
|
||
|
||
_queue = queue;
|
||
_currentIndex = state['current_index'] as int;
|
||
if (_currentIndex >= _queue.length) _currentIndex = 0;
|
||
|
||
final modeStr = state['play_mode'] as String? ?? 'sequential';
|
||
_playMode = modeStr == 'sequential'
|
||
? PlayMode.sequential
|
||
: modeStr == 'repeat_one'
|
||
? PlayMode.repeatOne
|
||
: PlayMode.shuffle;
|
||
_currentPlaylistId = state['current_playlist_id'] as String?;
|
||
|
||
// 保存待恢复的进度
|
||
final savedPos = state['position_ms'] as int? ?? 0;
|
||
_pendingSeekPosition = Duration(milliseconds: savedPos);
|
||
|
||
final song = _queue[_currentIndex];
|
||
_currentSong = song;
|
||
_onSongChanged?.call(song);
|
||
|
||
_handler?.syncState(song); // ⭐ 添加这一行
|
||
|
||
debugPrint(
|
||
'♻️ [AudioService] playback state restored: ${song.title} - ${song.artist}');
|
||
|
||
// 冷启动只恢复 UI 状态,不联网预加载。
|
||
// 进程被系统回收后再回来时,预加载(play→seek→pause)会拖慢首屏,
|
||
// 还会和用户点播放的操作打架,表现为"假死十几秒"。
|
||
_restoredPendingOpen = true;
|
||
_isPlaying = false;
|
||
positionNotifier.value = _pendingSeekPosition ?? Duration.zero;
|
||
notifyListeners();
|
||
|
||
return true;
|
||
} catch (e) {
|
||
debugPrint('⚠️ [AudioService] restore playback state failed: $e');
|
||
return false;
|
||
}
|
||
}
|
||
|
||
// 说明:冷启动不再预加载音频(原 _loadRestoredPlayback)。
|
||
// 恢复只做 UI 状态,首次播放时由 togglePlay → _playCurrent 完成 open + seek。
|
||
|
||
@override
|
||
void dispose() {
|
||
// 先保存再清理
|
||
_progressTimer?.cancel();
|
||
_progressTimer = null;
|
||
_networkDebounce?.cancel();
|
||
_networkDebounce = null;
|
||
NetworkWatcher().stop();
|
||
savePlaybackState();
|
||
_stopListening();
|
||
positionNotifier.dispose();
|
||
durationNotifier.dispose();
|
||
bufferedNotifier.dispose();
|
||
PlaybackService().dispose();
|
||
super.dispose();
|
||
}
|
||
}
|