389 lines
10 KiB
Dart
389 lines
10 KiB
Dart
// lib/services/audio_service.dart
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import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:media_kit/media_kit.dart';
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import 'playback_service.dart';
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import '../metadata/metadata_service.dart';
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enum PlayMode {
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sequential,
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repeatOne,
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shuffle,
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}
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class Song {
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final String id;
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final String title;
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final String artist;
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final String? url;
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Song({
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required this.id,
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required this.title,
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required this.artist,
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this.url,
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});
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}
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class AudioService extends ChangeNotifier {
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static final AudioService _instance = AudioService._internal();
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factory AudioService() => _instance;
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AudioService._internal();
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// ---- 基础状态 ----
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Song? _currentSong;
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bool _isPlaying = false;
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PlayMode _playMode = PlayMode.sequential;
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// ---- 播放队列 ----
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List<Song> _queue = [];
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int _currentIndex = -1;
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List<int> _shuffledIndices = [];
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int _shuffledIndex = -1;
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// ---- 高频进度 ----
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final ValueNotifier<Duration> positionNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> durationNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> bufferedNotifier = ValueNotifier(Duration.zero);
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bool _listening = false;
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final List<StreamSubscription> _subscriptions = [];
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bool _handlingCompletion = false;
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void Function(Song)? _onSongChanged;
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// ---- Getter ----
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Song? get currentSong => _currentSong;
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bool get isPlaying => _isPlaying;
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PlayMode get playMode => _playMode;
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List<Song> get queue => List.unmodifiable(_queue);
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int get currentIndex => _currentIndex;
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bool get hasQueue => _queue.isNotEmpty;
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Duration get position => positionNotifier.value;
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Duration get duration => durationNotifier.value;
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Duration get bufferedPosition => bufferedNotifier.value;
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IconData get playModeIcon {
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switch (_playMode) {
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case PlayMode.sequential:
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return Icons.repeat;
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case PlayMode.repeatOne:
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return Icons.repeat_one;
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case PlayMode.shuffle:
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return Icons.shuffle;
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}
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}
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void setOnSongChanged(void Function(Song) callback) {
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_onSongChanged = callback;
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}
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void togglePlayMode() {
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switch (_playMode) {
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case PlayMode.sequential:
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_playMode = PlayMode.repeatOne;
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break;
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case PlayMode.repeatOne:
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_playMode = PlayMode.shuffle;
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break;
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case PlayMode.shuffle:
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_playMode = PlayMode.sequential;
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break;
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}
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notifyListeners();
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}
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void setQueue(List<Song> queue, {int startIndex = 0}) {
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if (queue.isEmpty) {
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_clearQueue();
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return;
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}
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_queue = List.from(queue);
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_currentIndex = startIndex.clamp(0, _queue.length - 1);
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndices.shuffle();
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_shuffledIndex = _shuffledIndices.indexOf(_currentIndex);
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if (_shuffledIndex == -1) {
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_shuffledIndex = 0;
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_currentIndex = _shuffledIndices[0];
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}
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_playCurrent();
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}
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void _clearQueue() {
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_queue.clear();
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_currentIndex = -1;
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_shuffledIndices.clear();
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_shuffledIndex = -1;
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stopPlay();
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}
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Future<void> playSong(Song song) async {
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if (_queue.isEmpty || _queue[_currentIndex].id != song.id) {
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setQueue([song], startIndex: 0);
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} else {
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_playCurrent();
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}
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}
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// ============================================================
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// 核心播放逻辑
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// ============================================================
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void _playCurrent() {
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if (_currentIndex < 0 || _currentIndex >= _queue.length) {
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stopPlay();
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return;
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}
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final song = _queue[_currentIndex];
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_currentSong = song;
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// ⭐ 不重置任何 Notifier,完全依赖 stream 推送
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// position / duration / buffered 由播放器自然更新
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_startListening();
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notifyListeners();
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if (song.url == null || song.url!.isEmpty) {
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return;
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}
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PlaybackService().play(song.url!);
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// ⭐ 兜底:主动同步一次播放器状态(解决首次加载时 stream 未推送的问题)
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_syncPlayerStateDelayed();
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_loadMetadataForCurrentSong();
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}
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// ============================================================
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// Metadata 加载
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// ============================================================
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Future<void> _loadMetadataForCurrentSong() async {
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if (_currentIndex < 0 || _currentIndex >= _queue.length) return;
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final song = _queue[_currentIndex];
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if (song.url == null || song.url!.isEmpty) return;
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try {
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final metadata = await MetadataService().getMetadata(
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url: song.url!,
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fileName: song.title,
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fileId: song.id,
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);
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if (metadata.isNotEmpty) {
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final updatedSong = Song(
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id: song.id,
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title: metadata.title.isNotEmpty ? metadata.title : song.title,
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artist: metadata.artist.isNotEmpty ? metadata.artist : song.artist,
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url: song.url,
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);
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_queue[_currentIndex] = updatedSong;
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_currentSong = updatedSong;
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notifyListeners();
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_onSongChanged?.call(updatedSong);
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}
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} catch (e) {
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debugPrint('⚠️ [AudioService] metadata load failed: $e');
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}
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}
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// ============================================================
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// 播放控制
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// ============================================================
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void next() {
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if (_queue.isEmpty) return;
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
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_shuffledIndex = nextIdx;
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_currentIndex = _shuffledIndices[nextIdx];
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_playCurrent();
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return;
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}
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final nextIdx = (_currentIndex + 1) % _queue.length;
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_currentIndex = nextIdx;
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_playCurrent();
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}
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void previous() {
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if (_queue.isEmpty) return;
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length;
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if (prevIdx < 0) {
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_shuffledIndex = _shuffledIndices.length - 1;
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} else {
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_shuffledIndex = prevIdx;
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}
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_currentIndex = _shuffledIndices[_shuffledIndex];
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_playCurrent();
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return;
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}
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final prevIdx = (_currentIndex - 1) % _queue.length;
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if (prevIdx < 0) {
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_currentIndex = _queue.length - 1;
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} else {
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_currentIndex = prevIdx;
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}
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_playCurrent();
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}
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void togglePlay() {
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if (_currentSong == null) return;
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if (_isPlaying) {
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PlaybackService().pause();
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} else {
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PlaybackService().resume();
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}
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}
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void stopPlay() {
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_currentSong = null;
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_isPlaying = false;
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positionNotifier.value = Duration.zero;
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durationNotifier.value = Duration.zero;
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bufferedNotifier.value = Duration.zero;
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_stopListening();
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notifyListeners();
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}
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void seekTo(Duration position) {
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PlaybackService().seek(position);
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positionNotifier.value = position;
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}
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void clearQueue() {
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_queue.clear();
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_currentIndex = -1;
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_shuffledIndices.clear();
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_shuffledIndex = -1;
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stopPlay();
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notifyListeners();
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}
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// ============================================================
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// 播放器状态同步(兜底机制)
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// ============================================================
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void _syncPlayerStateDelayed() {
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_syncPlayerStateNow();
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Future.delayed(const Duration(milliseconds: 200), () {
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_syncPlayerStateNow();
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});
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Future.delayed(const Duration(milliseconds: 500), () {
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_syncPlayerStateNow();
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});
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}
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void _syncPlayerStateNow() {
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final player = PlaybackService().player;
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final dur = player.state.duration;
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final buf = player.state.buffer;
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if (dur.inMilliseconds > 0 && durationNotifier.value.inMilliseconds == 0) {
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durationNotifier.value = dur;
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debugPrint('🎯 [AudioService] sync duration: $dur');
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}
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if (buf.inMilliseconds > 0 && bufferedNotifier.value.inMilliseconds == 0) {
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bufferedNotifier.value = buf;
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debugPrint('🎯 [AudioService] sync buffer: $buf');
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}
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}
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// ============================================================
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// media_kit 状态监听
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// ============================================================
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void _startListening() {
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if (_listening) return;
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_listening = true;
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final player = PlaybackService().player;
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_subscriptions.add(
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player.stream.playing.listen((playing) {
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if (_isPlaying != playing) {
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_isPlaying = playing;
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notifyListeners();
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}
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}),
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);
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_subscriptions.add(
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player.stream.position.listen((position) {
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positionNotifier.value = position;
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}),
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);
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_subscriptions.add(
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player.stream.duration.listen((duration) {
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debugPrint('🎯 [AudioService] durationStream: $duration');
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// 只接受 > 0 的值,避免 0 覆盖正确值
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if (duration.inMilliseconds > 0) {
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durationNotifier.value = duration;
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}
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}),
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);
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_subscriptions.add(
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player.stream.buffer.listen((buffer) {
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bufferedNotifier.value = buffer;
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}),
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);
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_subscriptions.add(
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player.stream.completed.listen((_) {
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_onPlaybackCompleted();
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}),
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);
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}
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void _stopListening() {
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_listening = false;
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for (final subscription in _subscriptions) {
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subscription.cancel();
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}
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_subscriptions.clear();
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}
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// ============================================================
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// 播放完成处理
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// ============================================================
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void _onPlaybackCompleted() {
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if (_handlingCompletion) {
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debugPrint('⚠️ [service] completed ignored: already handling');
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return;
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}
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_handlingCompletion = true;
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try {
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if (_queue.isEmpty) return;
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if (_playMode == PlayMode.repeatOne) {
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_playCurrent();
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return;
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}
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next();
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} finally {
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_handlingCompletion = false;
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}
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}
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@override
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void dispose() {
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_stopListening();
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positionNotifier.dispose();
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durationNotifier.dispose();
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bufferedNotifier.dispose();
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PlaybackService().dispose();
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super.dispose();
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}
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}
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