revert Core Freeze:核心链路功能已经完成设计,后续进入beta功能开发模式,接下来会在UI部分微调后,进入首个Release版本(1.1.0-Release)
884 lines
26 KiB
Dart
884 lines
26 KiB
Dart
// lib/services/audio_service.dart
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import 'dart:async';
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import 'dart:convert';
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import 'dart:io';
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import 'dart:typed_data';
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import 'package:flutter/material.dart';
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import 'package:media_kit/media_kit.dart' as media_kit;
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import 'package:path_provider/path_provider.dart';
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import 'playback_service.dart';
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import '../metadata/metadata_service.dart';
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import '../database/song_database.dart';
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import '../utils/artwork_helper.dart';
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import '../repositories/playlist_repository.dart';
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import '../models/playlist.dart';
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import 'webdav_service.dart';
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enum PlayMode {
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sequential,
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repeatOne,
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shuffle,
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}
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class Song {
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final String id;
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final String title;
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final String artist;
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final String? url;
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final Uint8List? artwork;
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Song({
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required this.id,
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required this.title,
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required this.artist,
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this.url,
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this.artwork,
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});
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Map<String, dynamic> toJson() => {
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'id': id,
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'title': title,
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'artist': artist,
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'url': url,
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};
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}
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class AudioService extends ChangeNotifier {
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static final AudioService _instance = AudioService._internal();
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factory AudioService() => _instance;
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AudioService._internal();
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// ---- 基础状态 ----
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Song? _currentSong;
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bool _isPlaying = false;
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PlayMode _playMode = PlayMode.sequential;
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// ---- 播放队列 ----
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List<Song> _queue = [];
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int _currentIndex = -1;
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List<int> _shuffledIndices = [];
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int _shuffledIndex = -1;
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// ---- 当前播放的歌单 ID ----
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String? _currentPlaylistId;
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// ---- 高频进度 ----
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final ValueNotifier<Duration> positionNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> durationNotifier = ValueNotifier(Duration.zero);
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final ValueNotifier<Duration> bufferedNotifier = ValueNotifier(Duration.zero);
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bool _listening = false;
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final List<StreamSubscription> _subscriptions = [];
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// ---- 播放生命周期标志 ----
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bool _handlingCompletion = false;
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bool _isChangingTrack = false;
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bool _hasStartedCurrentPlayback = false;
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bool _isUserSeeking = false;
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int _playbackGeneration = 0;
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// ---- 待恢复的播放进度 ----
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Duration? _pendingSeekPosition;
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void Function(Song)? _onSongChanged;
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// ---- Repository ----
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final SongDatabase _db = SongDatabase();
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final PlaylistRepository _playlistRepo = PlaylistRepository();
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// ---- Getter ----
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Song? get currentSong => _currentSong;
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bool get isPlaying => _isPlaying;
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PlayMode get playMode => _playMode;
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List<Song> get queue => List.unmodifiable(_queue);
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int get currentIndex => _currentIndex;
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bool get hasQueue => _queue.isNotEmpty;
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String? get currentPlaylistId => _currentPlaylistId;
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Duration get position => positionNotifier.value;
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Duration get duration => durationNotifier.value;
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Duration get bufferedPosition => bufferedNotifier.value;
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IconData get playModeIcon {
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switch (_playMode) {
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case PlayMode.sequential:
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return Icons.repeat;
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case PlayMode.repeatOne:
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return Icons.repeat_one;
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case PlayMode.shuffle:
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return Icons.shuffle;
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}
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}
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void setOnSongChanged(void Function(Song) callback) {
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_onSongChanged = callback;
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}
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void togglePlayMode() {
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switch (_playMode) {
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case PlayMode.sequential:
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_playMode = PlayMode.repeatOne;
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break;
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case PlayMode.repeatOne:
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_playMode = PlayMode.shuffle;
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break;
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case PlayMode.shuffle:
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_playMode = PlayMode.sequential;
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break;
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}
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notifyListeners();
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if (_currentPlaylistId != null) {
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_playlistRepo.updatePlaylistPlayMode(_currentPlaylistId!, _playMode);
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}
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savePlaybackState(); // 模式改变时保存
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}
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// ════════════════════════════════════════════════════════════
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// 队列管理
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// ════════════════════════════════════════════════════════════
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Future<void> setQueue(List<Song> queue, {int startIndex = 0}) async {
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if (queue.isEmpty) {
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_clearQueue();
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return;
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}
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_queue = List.from(queue);
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_currentIndex = startIndex.clamp(0, _queue.length - 1);
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if (_playMode == PlayMode.shuffle) {
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndices.shuffle();
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_shuffledIndex = _shuffledIndices.indexOf(_currentIndex);
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if (_shuffledIndex == -1) {
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_shuffledIndex = 0;
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_currentIndex = _shuffledIndices[0];
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}
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} else {
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_shuffledIndices = List.generate(_queue.length, (i) => i);
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_shuffledIndex = _currentIndex;
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}
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await _playCurrent();
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}
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void _clearQueue() {
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_queue.clear();
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_currentIndex = -1;
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_shuffledIndices.clear();
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_shuffledIndex = -1;
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_currentPlaylistId = null;
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stopPlay();
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// 清空队列时也清除持久化状态
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_db.savePlaybackState(
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queueJson: [],
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currentIndex: 0,
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playMode: 'sequential',
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positionMs: 0,
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);
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}
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Future<void> playSong(Song song) async {
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_currentPlaylistId = null;
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if (_queue.isEmpty || _queue[_currentIndex].id != song.id) {
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await setQueue([song], startIndex: 0);
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} else {
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await _playCurrent();
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}
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}
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// ════════════════════════════════════════════════════════════
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// 歌单
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// ════════════════════════════════════════════════════════════
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Future<void> playPlaylist(String playlistId, {int startIndex = 0}) async {
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_currentPlaylistId = playlistId;
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final playlist = await _playlistRepo.getPlaylist(playlistId);
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if (playlist != null) {
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_playMode = playlist.playMode;
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}
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final songIds = await _playlistRepo.getPlaylistSongIds(playlistId);
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if (songIds.isEmpty) return;
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final songs = <Song>[];
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for (final id in songIds) {
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final dbSong = await _db.getSongByPath(id);
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if (dbSong != null) {
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songs.add(Song(
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id: dbSong['remote_path'] as String,
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title: dbSong['title'] as String? ?? '',
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artist: dbSong['artist'] as String? ?? '未知艺术家',
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url: dbSong['remote_path'] as String,
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));
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} else {
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songs.add(Song(
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id: id,
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title: id.split('/').last.replaceAll(RegExp(r'\.[^.]*$'), ''),
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artist: '未知艺术家',
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url: id,
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));
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}
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}
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if (songs.isNotEmpty) {
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await setQueue(songs, startIndex: startIndex);
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}
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}
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Future<Playlist> saveQueueAsPlaylist(String name) async {
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final playlist = await _playlistRepo.createPlaylist(name);
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for (int i = 0; i < _queue.length; i++) {
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final song = _queue[i];
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await _playlistRepo.addSong(playlist.id, song.id);
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}
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return playlist;
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}
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// ════════════════════════════════════════════════════════════
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// ⭐ 播放核心
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// ════════════════════════════════════════════════════════════
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Future<void> _playCurrent() async {
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if (_isChangingTrack) {
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debugPrint('⚠️ [AudioService] track switch already running');
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return;
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}
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if (_currentIndex < 0 || _currentIndex >= _queue.length) {
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stopPlay();
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return;
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}
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_isChangingTrack = true;
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_handlingCompletion = false;
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_hasStartedCurrentPlayback = false;
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try {
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_playbackGeneration++;
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final generation = _playbackGeneration;
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final song = _queue[_currentIndex];
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_currentSong = song;
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_startListening();
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notifyListeners();
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if (song.url == null || song.url!.isEmpty) {
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return;
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}
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await _playWithHeaders(song.url!);
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await _waitForPlaybackStarted();
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// ⭐ 如果有待恢复的进度,执行 seek
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if (_pendingSeekPosition != null &&
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_pendingSeekPosition!.inMilliseconds > 0) {
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final pos = _pendingSeekPosition!;
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_pendingSeekPosition = null;
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await PlaybackService().seek(pos);
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positionNotifier.value = pos;
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debugPrint('🎯 [AudioService] restored position: $pos');
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}
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_syncPlayerStateDelayed();
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if (_hasStartedCurrentPlayback) {
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_onSongChanged?.call(song);
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_loadMetadataForCurrentSong(generation);
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}
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// 切歌完成后保存状态
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await savePlaybackState();
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} finally {
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_isChangingTrack = false;
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}
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}
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Future<void> _waitForPlaybackStarted() async {
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final player = PlaybackService().player;
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if (player.state.playing) {
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_hasStartedCurrentPlayback = true;
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debugPrint('🎵 [AudioService] playback already started');
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return;
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}
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try {
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await player.stream.playing
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.where((playing) => playing == true)
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.first
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.timeout(const Duration(seconds: 3));
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_hasStartedCurrentPlayback = true;
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debugPrint('🎵 [AudioService] playback started');
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} catch (e) {
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debugPrint('⚠️ [AudioService] wait for playback timeout: $e');
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_hasStartedCurrentPlayback = true;
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}
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}
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Future<void> _playWithHeaders(String url) async {
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final headers = await _getAuthHeadersForUrl(url);
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await PlaybackService().play(url, headers: headers);
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}
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Future<Map<String, String>> _getAuthHeadersForUrl(String url) async {
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if (url.startsWith('http://') || url.startsWith('https://')) {
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try {
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final headers = await WebDAVService.instance.getAuthHeaders();
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if (headers.isNotEmpty) {
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debugPrint('🔑 [AudioService] 已添加认证头到播放请求');
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return headers;
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}
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} catch (e) {
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debugPrint('⚠️ [AudioService] 获取认证头失败: $e');
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}
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}
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return {};
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}
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String _generateSongKey(String url, int fileSize, int modifiedTime) {
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final raw = '$url|$fileSize|$modifiedTime';
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return raw.hashCode.toString();
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}
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// ════════════════════════════════════════════════════════════
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// ⭐ Metadata 加载(四层校验)
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// ════════════════════════════════════════════════════════════
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Future<void> _loadMetadataForCurrentSong(int generation) async {
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if (_currentIndex < 0 || _currentIndex >= _queue.length) return;
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final currentIndex = _currentIndex;
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final song = _queue[currentIndex];
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final songId = song.id;
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if (song.url == null || song.url!.isEmpty) {
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_onSongChanged?.call(song);
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return;
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}
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try {
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final metadata = await MetadataService().getMetadata(
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url: song.url!,
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fileName: song.title,
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fileId: song.id,
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);
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// 第一层:generation 校验
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if (_playbackGeneration != generation) {
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debugPrint('⚠️ [AudioService] metadata stale (generation)');
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return;
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}
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// 第二层:索引校验
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if (_currentIndex != currentIndex) {
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debugPrint('⚠️ [AudioService] metadata stale (index changed)');
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return;
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}
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// 第三层:歌曲 ID 校验
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if (_currentIndex >= _queue.length ||
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_queue[_currentIndex].id != songId) {
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debugPrint('⚠️ [AudioService] metadata stale (song changed)');
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return;
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}
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// 第四层:_currentSong 校验
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if (_currentSong == null || _currentSong!.id != songId) {
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debugPrint('⚠️ [AudioService] metadata stale: current song mismatch');
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return;
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}
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if (metadata.isNotEmpty) {
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final updatedSong = Song(
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id: song.id,
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title: metadata.title.isNotEmpty ? metadata.title : song.title,
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artist: metadata.artist.isNotEmpty ? metadata.artist : song.artist,
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url: song.url,
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artwork: metadata.artwork,
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);
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_queue[_currentIndex] = updatedSong;
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_currentSong = updatedSong;
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notifyListeners();
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_onSongChanged?.call(updatedSong);
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debugPrint(
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'✅ [AudioService] metadata updated: ${updatedSong.title} - ${updatedSong.artist} (gen $generation)');
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}
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} catch (e) {
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debugPrint('⚠️ [AudioService] metadata load failed: $e');
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_onSongChanged?.call(song);
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}
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}
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Future<void> clearCurrentSongCache() async {
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if (_currentSong == null) return;
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final song = _currentSong!;
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final url = song.url ?? '';
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if (url.isEmpty) return;
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debugPrint('🗑️ [AudioService] clearing cache for: ${song.title}');
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final currentIndex = _currentIndex;
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String songKey;
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try {
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final provider = MetadataService().getProviderForUrl(url);
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final file = await provider.getFile(url);
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if (file != null && await file.exists()) {
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final stat = await file.stat();
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songKey = _generateSongKey(
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url, stat.size, stat.modified.millisecondsSinceEpoch);
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} else {
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songKey = url.hashCode.toString();
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}
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} catch (e) {
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songKey = url.hashCode.toString();
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}
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final db = SongDatabase();
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await db.deleteSong(songKey);
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await db.deleteCache(songKey);
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debugPrint('🗑️ [AudioService] SQLite records deleted: $songKey');
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await ArtworkHelper.deleteArtwork(songKey);
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debugPrint('🗑️ [AudioService] artwork deleted');
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try {
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final cacheDir = await getTemporaryDirectory();
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final cachePath = '${cacheDir.path}/metadata_${url.hashCode}.tmp';
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final cacheFile = File(cachePath);
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if (await cacheFile.exists()) {
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await cacheFile.delete();
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debugPrint('🗑️ [AudioService] temp cache file deleted');
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}
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} catch (e) {
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// 忽略
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}
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await MetadataService().clearCache(song.id);
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debugPrint('🗑️ [AudioService] memory cache cleared');
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if (currentIndex >= 0 && currentIndex < _queue.length) {
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stopPlay();
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await _playCurrent();
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debugPrint('🔄 [AudioService] song reloaded');
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}
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}
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// ════════════════════════════════════════════════════════════
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// ⭐ 上一首 / 下一首(带防并发)
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// ════════════════════════════════════════════════════════════
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Future<void> next() async {
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debugPrint(
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'🎵 [next] CALLED: index=$_currentIndex, total=${_queue.length}, isChangingTrack=$_isChangingTrack');
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if (_queue.isEmpty) {
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debugPrint('⚠️ [next] queue is empty');
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return;
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}
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if (_isChangingTrack) {
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debugPrint('⚠️ [next] REJECTED: track switch in progress');
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return;
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}
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final nextIdx = (_shuffledIndex + 1) % _shuffledIndices.length;
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_shuffledIndex = nextIdx;
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_currentIndex = _shuffledIndices[nextIdx];
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await _playCurrent();
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return;
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}
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final nextIdx = (_currentIndex + 1) % _queue.length;
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_currentIndex = nextIdx;
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await _playCurrent();
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}
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Future<void> previous() async {
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if (_queue.isEmpty) return;
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if (_isChangingTrack) {
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debugPrint(
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'⚠️ [AudioService] previous() ignored: track switch in progress');
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return;
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}
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if (_playMode == PlayMode.shuffle) {
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if (_shuffledIndices.isEmpty) return;
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final prevIdx = (_shuffledIndex - 1) % _shuffledIndices.length;
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if (prevIdx < 0) {
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_shuffledIndex = _shuffledIndices.length - 1;
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} else {
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_shuffledIndex = prevIdx;
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}
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_currentIndex = _shuffledIndices[_shuffledIndex];
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await _playCurrent();
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return;
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}
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final prevIdx = (_currentIndex - 1) % _queue.length;
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if (prevIdx < 0) {
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_currentIndex = _queue.length - 1;
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} else {
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_currentIndex = prevIdx;
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}
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await _playCurrent();
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}
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// ---- 播放/暂停 ----
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void togglePlay() {
|
||
if (_currentSong == null) return;
|
||
|
||
if (_isPlaying) {
|
||
PlaybackService().pause();
|
||
} else {
|
||
PlaybackService().resume();
|
||
}
|
||
// 保存状态(包括进度)
|
||
savePlaybackState();
|
||
}
|
||
|
||
void stopPlay() {
|
||
_currentSong = null;
|
||
_isPlaying = false;
|
||
positionNotifier.value = Duration.zero;
|
||
durationNotifier.value = Duration.zero;
|
||
bufferedNotifier.value = Duration.zero;
|
||
_stopListening();
|
||
notifyListeners();
|
||
// 停止时也保存一次
|
||
savePlaybackState();
|
||
}
|
||
|
||
void seekTo(Duration position) {
|
||
_isUserSeeking = true;
|
||
PlaybackService().seek(position);
|
||
positionNotifier.value = position;
|
||
|
||
Future.delayed(const Duration(milliseconds: 800), () {
|
||
_isUserSeeking = false;
|
||
});
|
||
// 拖动后保存进度
|
||
savePlaybackState();
|
||
}
|
||
|
||
void clearQueue() {
|
||
_queue.clear();
|
||
_currentIndex = -1;
|
||
_shuffledIndices.clear();
|
||
_shuffledIndex = -1;
|
||
_currentPlaylistId = null;
|
||
stopPlay();
|
||
notifyListeners();
|
||
}
|
||
|
||
void syncPlayerStateNow() {
|
||
final player = PlaybackService().player;
|
||
final pos = player.state.position;
|
||
final dur = player.state.duration;
|
||
final buf = player.state.buffer;
|
||
|
||
debugPrint(
|
||
'🎯 [AudioService] syncPlayerStateNow: pos=$pos, dur=$dur, buf=$buf');
|
||
|
||
if (pos.inMilliseconds >= 0) {
|
||
positionNotifier.value = pos;
|
||
}
|
||
if (dur.inMilliseconds > 0) {
|
||
durationNotifier.value = dur;
|
||
}
|
||
if (buf.inMilliseconds >= 0) {
|
||
bufferedNotifier.value = buf;
|
||
}
|
||
}
|
||
|
||
void _syncPlayerStateDelayed() {
|
||
syncPlayerStateNow();
|
||
Future.delayed(const Duration(milliseconds: 200), () {
|
||
syncPlayerStateNow();
|
||
});
|
||
Future.delayed(const Duration(milliseconds: 500), () {
|
||
syncPlayerStateNow();
|
||
});
|
||
}
|
||
|
||
// ---- 监听 media_kit 状态 ----
|
||
void _startListening() {
|
||
if (_listening) return;
|
||
_listening = true;
|
||
|
||
final player = PlaybackService().player;
|
||
|
||
_subscriptions.add(
|
||
player.stream.playing.listen((playing) {
|
||
if (_isPlaying != playing) {
|
||
_isPlaying = playing;
|
||
notifyListeners();
|
||
// 播放状态变化时保存进度(暂停时已保存,但播放开始也可保存一次)
|
||
if (playing) savePlaybackState();
|
||
}
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.position.listen((position) {
|
||
if (_isUserSeeking) {
|
||
debugPrint('🎯 [AudioService] positionStream ignored: user seeking');
|
||
return;
|
||
}
|
||
positionNotifier.value = position;
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.duration.listen((duration) {
|
||
debugPrint('🎯 [AudioService] durationStream: $duration');
|
||
if (duration.inMilliseconds > 0) {
|
||
durationNotifier.value = duration;
|
||
}
|
||
}),
|
||
);
|
||
|
||
_subscriptions.add(
|
||
player.stream.buffer.listen((buffer) {
|
||
bufferedNotifier.value = buffer;
|
||
}),
|
||
);
|
||
|
||
// ⭐ 完整生命周期校验的 completed 监听
|
||
_subscriptions.add(
|
||
player.stream.completed.listen((_) {
|
||
debugPrint(
|
||
'🎵 [completed event] RAW: index=$_currentIndex, isChangingTrack=$_isChangingTrack');
|
||
|
||
if (_isChangingTrack) {
|
||
debugPrint('⚠️ [completed] REJECTED: track switch in progress');
|
||
return;
|
||
}
|
||
|
||
if (!_hasStartedCurrentPlayback) {
|
||
debugPrint('⚠️ [completed] REJECTED: playback never started');
|
||
return;
|
||
}
|
||
|
||
if (_handlingCompletion) {
|
||
debugPrint('⚠️ [completed] REJECTED: already handling');
|
||
return;
|
||
}
|
||
|
||
final pos = player.state.position;
|
||
final dur = player.state.duration;
|
||
debugPrint('🎵 [completed] pos=$pos, dur=$dur');
|
||
|
||
if (dur.inMilliseconds <= 0) {
|
||
debugPrint('⚠️ [completed] REJECTED: invalid duration $dur');
|
||
return;
|
||
}
|
||
|
||
final diff = dur.inMilliseconds - pos.inMilliseconds;
|
||
debugPrint('🎵 [completed] diff=${diff}ms');
|
||
if (pos.inMilliseconds < dur.inMilliseconds - 800) {
|
||
debugPrint('⚠️ [completed] REJECTED: not at end, diff=${diff}ms');
|
||
return;
|
||
}
|
||
|
||
debugPrint('✅ [completed] ACCEPTED: index=$_currentIndex');
|
||
_handlingCompletion = true;
|
||
_onPlaybackCompleted();
|
||
}),
|
||
);
|
||
}
|
||
|
||
void _stopListening() {
|
||
_listening = false;
|
||
for (final subscription in _subscriptions) {
|
||
subscription.cancel();
|
||
}
|
||
_subscriptions.clear();
|
||
}
|
||
|
||
void _onPlaybackCompleted() {
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] ENTERED: index=$_currentIndex, total=${_queue.length}, mode=$_playMode');
|
||
|
||
if (_queue.isEmpty) {
|
||
debugPrint('⚠️ [onPlaybackCompleted] queue is empty, returning');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
if (_currentIndex < 0 || _currentIndex >= _queue.length) {
|
||
debugPrint(
|
||
'⚠️ [onPlaybackCompleted] invalid index: $_currentIndex, total=${_queue.length}');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
final isLastSong = _currentIndex + 1 >= _queue.length;
|
||
if (isLastSong && _playMode != PlayMode.repeatOne) {
|
||
debugPrint(
|
||
'⚠️ [onPlaybackCompleted] LAST SONG: index=$_currentIndex, mode=$_playMode, no next()');
|
||
_handlingCompletion = false;
|
||
return;
|
||
}
|
||
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] will call next(), index=$_currentIndex');
|
||
try {
|
||
if (_playMode == PlayMode.repeatOne) {
|
||
debugPrint(
|
||
'🎵 [onPlaybackCompleted] repeatOne mode, calling _playCurrent()');
|
||
_playCurrent();
|
||
return;
|
||
}
|
||
debugPrint('🎵 [onPlaybackCompleted] calling next()');
|
||
next();
|
||
} finally {
|
||
_handlingCompletion = false;
|
||
}
|
||
}
|
||
|
||
// ════════════════════════════════════════════════════════════
|
||
// ⭐ 播放状态持久化
|
||
// ════════════════════════════════════════════════════════════
|
||
|
||
/// 保存当前播放状态
|
||
Future<void> savePlaybackState() async {
|
||
if (_queue.isEmpty) {
|
||
// 空队列时保存空状态
|
||
await _db.savePlaybackState(
|
||
queueJson: [],
|
||
currentIndex: 0,
|
||
playMode: 'sequential',
|
||
positionMs: 0,
|
||
);
|
||
return;
|
||
}
|
||
|
||
final queueJson = _queue.map((song) => song.toJson()).toList();
|
||
final modeStr = _playMode == PlayMode.sequential
|
||
? 'sequential'
|
||
: _playMode == PlayMode.repeatOne
|
||
? 'repeat_one'
|
||
: 'shuffle';
|
||
await _db.savePlaybackState(
|
||
queueJson: queueJson,
|
||
currentIndex: _currentIndex,
|
||
playMode: modeStr,
|
||
currentPlaylistId: _currentPlaylistId,
|
||
positionMs: positionNotifier.value.inMilliseconds,
|
||
);
|
||
debugPrint('💾 [AudioService] playback state saved');
|
||
}
|
||
|
||
/// 恢复播放状态
|
||
/// 恢复播放状态
|
||
Future<bool> restorePlaybackState() async {
|
||
final state = await _db.getPlaybackState();
|
||
if (state == null) return false;
|
||
|
||
try {
|
||
final queueJson = jsonDecode(state['queue_json'] as String) as List;
|
||
if (queueJson.isEmpty) return false;
|
||
|
||
final queue = queueJson
|
||
.map((item) => Song(
|
||
id: item['id'] as String,
|
||
title: item['title'] as String? ?? '',
|
||
artist: item['artist'] as String? ?? '未知艺术家',
|
||
url: item['url'] as String?,
|
||
artwork: null,
|
||
))
|
||
.toList();
|
||
|
||
if (queue.isEmpty) return false;
|
||
|
||
_queue = queue;
|
||
_currentIndex = state['current_index'] as int;
|
||
if (_currentIndex >= _queue.length) _currentIndex = 0;
|
||
|
||
final modeStr = state['play_mode'] as String? ?? 'sequential';
|
||
_playMode = modeStr == 'sequential'
|
||
? PlayMode.sequential
|
||
: modeStr == 'repeat_one'
|
||
? PlayMode.repeatOne
|
||
: PlayMode.shuffle;
|
||
_currentPlaylistId = state['current_playlist_id'] as String?;
|
||
|
||
// 保存待恢复的进度
|
||
final savedPos = state['position_ms'] as int? ?? 0;
|
||
_pendingSeekPosition = Duration(milliseconds: savedPos);
|
||
|
||
final song = _queue[_currentIndex];
|
||
_currentSong = song;
|
||
_onSongChanged?.call(song);
|
||
|
||
debugPrint(
|
||
'♻️ [AudioService] playback state restored: ${song.title} - ${song.artist}');
|
||
|
||
// ⭐ 关键:加载音频但不自动播放
|
||
await _loadRestoredPlayback();
|
||
|
||
return true;
|
||
} catch (e) {
|
||
debugPrint('⚠️ [AudioService] restore playback state failed: $e');
|
||
return false;
|
||
}
|
||
}
|
||
|
||
/// ⭐ 加载恢复的播放状态(加载音频,不自动播放)
|
||
Future<void> _loadRestoredPlayback() async {
|
||
if (_queue.isEmpty || _currentIndex < 0) return;
|
||
final song = _queue[_currentIndex];
|
||
if (song.url == null || song.url!.isEmpty) return;
|
||
|
||
// 启动监听
|
||
_startListening();
|
||
|
||
// 加载音频(带 headers)
|
||
final headers = await _getAuthHeadersForUrl(song.url!);
|
||
await PlaybackService().play(song.url!, headers: headers);
|
||
|
||
// 等待播放器准备好
|
||
await _waitForPlaybackStarted();
|
||
|
||
// 如果有待恢复的进度,执行 seek
|
||
if (_pendingSeekPosition != null &&
|
||
_pendingSeekPosition!.inMilliseconds > 0) {
|
||
final pos = _pendingSeekPosition!;
|
||
_pendingSeekPosition = null;
|
||
await PlaybackService().seek(pos);
|
||
positionNotifier.value = pos;
|
||
debugPrint('🎯 [AudioService] restored position: $pos');
|
||
}
|
||
|
||
// ⭐ 加载完成后立即暂停(用户点击播放按钮后才继续)
|
||
await PlaybackService().pause();
|
||
_isPlaying = false;
|
||
_hasStartedCurrentPlayback = true;
|
||
notifyListeners();
|
||
|
||
debugPrint('🎵 [AudioService] restored playback loaded and paused');
|
||
}
|
||
|
||
@override
|
||
void dispose() {
|
||
// 先保存再清理
|
||
savePlaybackState();
|
||
_stopListening();
|
||
positionNotifier.dispose();
|
||
durationNotifier.dispose();
|
||
bufferedNotifier.dispose();
|
||
PlaybackService().dispose();
|
||
super.dispose();
|
||
}
|
||
}
|