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QingTing-Player/lib/services/audio_player_handler.dart
T

164 lines
4.2 KiB
Dart

// lib/services/audio_player_handler.dart
import 'package:flutter/foundation.dart';
import 'package:audio_service/audio_service.dart' as audio_service;
import '../audio/player_controller.dart';
import '../audio/playback_state_manager.dart';
import '../services/audio_service.dart';
class AudioPlayerHandler extends audio_service.BaseAudioHandler {
final PlayerController _player = PlayerController();
final PlaybackStateManager _state = PlaybackStateManager();
String? _currentId;
String? _currentTitle;
String? _currentArtist;
AudioPlayerHandler() {
// ---- 播放状态 ----
_player.playingStream.listen((playing) {
_state.updatePlaying(playing);
_publishState();
});
// ---- 进度变化 ----
_player.positionStream.listen((position) {
_state.updatePosition(position);
// ⭐ 0.18.19 版本:通过更新 PlaybackState 的 updateTime 来驱动进度刷新
_publishStateOnly();
});
// ---- 时长变化 ----
_player.durationStream.listen((duration) {
_state.updateDuration(duration);
if (_currentId != null && _currentTitle != null) {
_updateMediaItem(
id: _currentId!,
title: _currentTitle!,
artist: _currentArtist!,
duration: duration,
);
}
_publishState();
});
}
// ---- 发布完整状态 ----
void _publishState() {
playbackState.add(_state.playbackState);
}
// ---- 0.18.19 版本:只更新时间戳,驱动系统刷新进度 ----
void _publishStateOnly() {
final current = playbackState.value;
playbackState.add(audio_service.PlaybackState(
controls: current.controls,
processingState: current.processingState,
playing: current.playing,
androidCompactActionIndices: current.androidCompactActionIndices,
updateTime: DateTime.now(), // ⭐ 关键:更新时间戳,系统会重新读取位置
));
}
// ---- 更新媒体信息 ----
void _updateMediaItem({
required String id,
required String title,
required String artist,
Duration? duration,
}) {
_currentId = id;
_currentTitle = title;
_currentArtist = artist;
debugPrint('📢 [handler] updateMediaItem: $title - $artist');
mediaItem.add(audio_service.MediaItem(
id: id,
title: title,
artist: artist,
duration: duration ?? _player.duration,
));
}
// ---- 外部接口 ----
void updateNotification({
required String id,
required String title,
required String artist,
}) {
_updateMediaItem(id: id, title: title, artist: artist);
_publishState();
}
// ---- 控制命令 ----
@override
Future<void> play() async {
debugPrint('▶️ [handler] play() called');
_player.play();
_publishState();
}
@override
Future<void> pause() async {
debugPrint('⏸️ [handler] pause() called');
_player.pause();
_publishState();
}
@override
Future<void> stop() async {
debugPrint('⏹️ [handler] stop() called');
_player.stop();
_publishState();
}
@override
Future<void> seek(Duration position) async {
debugPrint('⏩ [handler] seek() called: $position');
_player.seek(position);
_publishStateOnly();
}
@override
Future<void> skipToNext() async {
debugPrint('⏭️ [handler] skipToNext() called');
AudioService().next();
}
@override
Future<void> skipToPrevious() async {
debugPrint('⏮️ [handler] skipToPrevious() called');
AudioService().previous();
}
@override
Future<void> click(
[audio_service.MediaButton button =
audio_service.MediaButton.media]) async {
debugPrint('🎯 [handler] click() called with button: ${button.name}');
switch (button) {
case audio_service.MediaButton.next:
await skipToNext();
break;
case audio_service.MediaButton.previous:
await skipToPrevious();
break;
case audio_service.MediaButton.media:
if (_player.isPlaying) {
await pause();
} else {
await play();
}
break;
default:
// 其他按钮 fallback
if (_player.isPlaying) {
await pause();
} else {
await play();
}
}
}
}