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QingTing-Player/lib/services/audio_player_handler.dart
T

269 lines
7.5 KiB
Dart

// lib/services/audio_player_handler.dart
import 'dart:io';
import 'dart:typed_data';
import 'package:flutter/foundation.dart';
import 'package:path_provider/path_provider.dart';
import 'package:audio_service/audio_service.dart' as audio_service;
import '../audio/player_controller.dart';
import '../audio/playback_state_manager.dart';
import '../services/audio_service.dart';
import '../utils/file_provider_utils.dart';
import 'dart:convert';
import 'package:crypto/crypto.dart';
class AudioPlayerHandler extends audio_service.BaseAudioHandler {
final PlayerController _player = PlayerController();
final PlaybackStateManager _state = PlaybackStateManager();
String? _currentId;
String? _currentTitle;
String? _currentArtist;
Duration _currentPosition = Duration.zero;
DateTime _lastPublishTime = DateTime.now();
static const Duration _publishInterval = Duration(milliseconds: 500);
// ⭐ 缓存 artwork 文件路径,避免重复写入
String? _currentArtworkPath;
AudioPlayerHandler() {
_player.playingStream.listen((playing) {
_state.updatePlaying(playing);
_publishState();
});
_player.positionStream.listen((position) {
_currentPosition = position;
_state.updatePosition(position);
final now = DateTime.now();
if (now.difference(_lastPublishTime) >= _publishInterval) {
_lastPublishTime = now;
// ⭐ 只保留 _publishStateOnly()
_publishStateOnly();
}
});
_player.durationStream.listen((duration) {
debugPrint('🎯 [durationStream] duration=$duration');
_state.updateDuration(duration);
if (_currentId != null && _currentTitle != null) {
_updateMediaItem(
id: _currentId!,
title: _currentTitle!,
artist: _currentArtist!,
duration: duration,
);
}
_publishState();
});
}
// ---- 发布状态 ----
void _publishState() {
final state = _state.playbackState;
playbackState.add(audio_service.PlaybackState(
controls: state.controls,
processingState: state.processingState,
playing: state.playing,
androidCompactActionIndices: state.androidCompactActionIndices,
updatePosition: _currentPosition,
updateTime: DateTime.now(),
systemActions: const {
audio_service.MediaAction.seek,
},
));
}
void _publishStateOnly() {
final current = playbackState.value;
playbackState.add(audio_service.PlaybackState(
controls: current.controls.isNotEmpty
? current.controls
: _state.playbackState.controls,
processingState: _state.playbackState.processingState,
playing: current.playing,
androidCompactActionIndices: current.androidCompactActionIndices,
updatePosition: _currentPosition,
updateTime: DateTime.now(),
systemActions: const {
audio_service.MediaAction.seek,
},
));
}
// ---- 更新媒体信息 ----
void _updateMediaItem({
required String id,
required String title,
required String artist,
Duration? duration,
Uint8List? artwork,
}) {
debugPrint(
'📢 [handler] _updateMediaItem: artwork is ${artwork != null ? 'not null (${artwork.length} bytes)' : 'null'}');
_currentId = id;
_currentTitle = title;
_currentArtist = artist;
final position = _player.position;
debugPrint('📢 [handler] updateMediaItem: $title - $artist');
// ⭐ 异步处理 artwork(不阻塞主流程)
_handleArtwork(id, artwork).then((artUri) {
// 如果 artUri 变化,重新推送 MediaItem
final current = mediaItem.value;
if (current != null && current.artUri != artUri) {
debugPrint('📢 [handler] updating artUri: $artUri');
mediaItem.add(audio_service.MediaItem(
id: current.id,
title: current.title,
artist: current.artist,
duration: current.duration,
artUri: artUri,
extras: current.extras,
));
}
});
// 先推送不带封面图的 MediaItem(让 UI 尽快显示)
mediaItem.add(audio_service.MediaItem(
id: id,
title: title,
artist: artist,
duration: duration ?? _player.duration,
extras: {'position': position.inMilliseconds},
));
}
/// 处理封面图:保存到本地并生成 content URI
Future<Uri?> _handleArtwork(String id, Uint8List? artwork) async {
if (artwork == null || artwork.isEmpty) {
_currentArtworkPath = null;
return null;
}
try {
final dir = await getApplicationDocumentsDirectory();
final artworkDir = Directory('${dir.path}/artworks');
if (!await artworkDir.exists()) {
await artworkDir.create(recursive: true);
}
// 使用 md5 生成安全的文件名
final bytes = utf8.encode(id);
final digest = md5.convert(bytes);
final fileName = '$digest.jpg';
final path = '${artworkDir.path}/$fileName';
final file = File(path);
// 检查文件是否已存在
if (await file.exists()) {
final existingBytes = await file.readAsBytes();
if (existingBytes.length == artwork.length &&
existingBytes.hashCode == artwork.hashCode) {
_currentArtworkPath = path;
return await FileProviderUtils.getContentUri(file);
}
}
// 写入新文件
await file.writeAsBytes(artwork);
_currentArtworkPath = path;
debugPrint('📢 [handler] artwork saved: $path');
return await FileProviderUtils.getContentUri(file);
} catch (e) {
debugPrint('⚠️ [handler] artwork handling failed: $e');
return null;
}
}
// ---- 外部接口 ----
void updateNotification({
required String id,
required String title,
required String artist,
Uint8List? artwork,
}) {
_updateMediaItem(
id: id,
title: title,
artist: artist,
artwork: artwork,
);
_publishState();
}
// ---- 控制命令 ----
@override
Future<void> play() async {
debugPrint('▶️ [handler] play() called');
_player.play();
_publishState();
}
@override
Future<void> pause() async {
debugPrint('⏸️ [handler] pause() called');
_player.pause();
_publishState();
}
@override
Future<void> stop() async {
debugPrint('⏹️ [handler] stop() called');
_player.stop();
_publishState();
}
@override
Future<void> seek(Duration position) async {
debugPrint('⏩ [handler] seek() called: $position');
await _player.seek(position);
_currentPosition = position;
_publishStateOnly();
}
@override
Future<void> skipToNext() async {
debugPrint('⏭️ [handler] skipToNext() called');
AudioService().next();
}
@override
Future<void> skipToPrevious() async {
debugPrint('⏮️ [handler] skipToPrevious() called');
AudioService().previous();
}
@override
Future<void> click(
[audio_service.MediaButton button =
audio_service.MediaButton.media]) async {
debugPrint('🎯 [handler] click() called with button: ${button.name}');
switch (button) {
case audio_service.MediaButton.next:
await skipToNext();
break;
case audio_service.MediaButton.previous:
await skipToPrevious();
break;
case audio_service.MediaButton.media:
if (_player.isPlaying) {
await pause();
} else {
await play();
}
break;
default:
if (_player.isPlaying) {
await pause();
} else {
await play();
}
}
}
}